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<blockquote data-quote="Puffin" data-source="post: 480887" data-attributes="member: 80070"><p>Funny you mention farming- it was wired about 2 years ago now, that is next thing to re-work (we just finished the Carnival re-work as well). At the time of making the farming simulation we did not have half the wired we have today so it can definitely be improved upon. Farming does come with instructions, there is an in-room command and a notice when you enter about it, but we've since added over 30 new wireds to help us up the production value of our creations. Unfortunately making crops 'grow' and such is one of those things that would use so much wired it'd affect the room performance with so many working parts going at once. </p><p></p><p></p><p>We do have plans, once the interior for Pendergrass Flea Market is done in Alpine Falls, to host a place to 'sell' your goods (fish, wheat, etc) as I have thoroughly thought through the process and believe thatd be something easy to make. </p><p></p><p>All instructions in future will be displayed as an alert like this:</p><p>[ATTACH=full]15473[/ATTACH]</p><p></p><p></p><p>Distractions & Diversions are mostly just click tasks to begin with. Throw some achievements in there, and some rewards, and you have a whole community of people engaged in your content. I've always wanted it to be more of an earn-your-way type of hotel so we will always be working to improve these things and make more!</p><p></p><p> While I like your suggestions, some of these just aren't actually possible with wired (I have been wiring for years, there are still limitations esp in Arc right now, and it wont matter how much custom wired you have), and others would use so much Wired it'd affect performance in the room itself, though Im not opposed to adding a chance to lose a fish, that sounds like a good idea actually. We also plan to add more fishing spots along some water ways once we've had some time to observe the use of this as this is still a new release so we're looking for user feedback and bug reports at this point.</p><p></p><p>The whole ideas of these are tedious, mind numbing asks to further earn your way in the economy, earn a name for yourself with the achievements you're completing for them, and competition for the Gamer of The Week competition, as each point earned is sent back to our homeroom scoreboard via Signal wired. It is essentially busy work, people really enjoy the concept from what I've seen so far and I cant wait to make it better!</p></blockquote><p></p>
[QUOTE="Puffin, post: 480887, member: 80070"] Funny you mention farming- it was wired about 2 years ago now, that is next thing to re-work (we just finished the Carnival re-work as well). At the time of making the farming simulation we did not have half the wired we have today so it can definitely be improved upon. Farming does come with instructions, there is an in-room command and a notice when you enter about it, but we've since added over 30 new wireds to help us up the production value of our creations. Unfortunately making crops 'grow' and such is one of those things that would use so much wired it'd affect the room performance with so many working parts going at once. We do have plans, once the interior for Pendergrass Flea Market is done in Alpine Falls, to host a place to 'sell' your goods (fish, wheat, etc) as I have thoroughly thought through the process and believe thatd be something easy to make. All instructions in future will be displayed as an alert like this: [ATTACH type="full" width="161px"]15473[/ATTACH] Distractions & Diversions are mostly just click tasks to begin with. Throw some achievements in there, and some rewards, and you have a whole community of people engaged in your content. I've always wanted it to be more of an earn-your-way type of hotel so we will always be working to improve these things and make more! While I like your suggestions, some of these just aren't actually possible with wired (I have been wiring for years, there are still limitations esp in Arc right now, and it wont matter how much custom wired you have), and others would use so much Wired it'd affect performance in the room itself, though Im not opposed to adding a chance to lose a fish, that sounds like a good idea actually. We also plan to add more fishing spots along some water ways once we've had some time to observe the use of this as this is still a new release so we're looking for user feedback and bug reports at this point. The whole ideas of these are tedious, mind numbing asks to further earn your way in the economy, earn a name for yourself with the achievements you're completing for them, and competition for the Gamer of The Week competition, as each point earned is sent back to our homeroom scoreboard via Signal wired. It is essentially busy work, people really enjoy the concept from what I've seen so far and I cant wait to make it better! [/QUOTE]
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