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Server Development
Habbo Retros
Habbo Q&A
How to make it so when you walk diagonally you don't stop?
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<blockquote data-quote="CosmoPeak" data-source="post: 456441" data-attributes="member: 68352"><p>it's got nothing to do with pathfinder</p><p></p><p>assuming youre using plus, theres some code somewhere that doesnt let you walk if users are on the tile (probably something when updating goal, and also in checking valid steps in room user manager)</p><p></p><p>in plus your user isnt moved until the walk is complete, so youre still on the previous square until you finish walking, which blocks you or others clicking back to it</p><p></p><p>sometimes you glitch back if the square you were walking onto is no longer valid, so people might be able to stack if you do this, but theres other ways to stack anyway as the movement code leaves a lot to be desired, so its not a big deal</p><p></p><p>you'll need to add an extra check to see if everyone on a tile is walking, then allow the goal to be updated (check MoveAvatarEvent, it calls something to update the goal and checks tiles for users, cant remember what) + in the is valid method, dont return false if the square only has walking users on it</p></blockquote><p></p>
[QUOTE="CosmoPeak, post: 456441, member: 68352"] it's got nothing to do with pathfinder assuming youre using plus, theres some code somewhere that doesnt let you walk if users are on the tile (probably something when updating goal, and also in checking valid steps in room user manager) in plus your user isnt moved until the walk is complete, so youre still on the previous square until you finish walking, which blocks you or others clicking back to it sometimes you glitch back if the square you were walking onto is no longer valid, so people might be able to stack if you do this, but theres other ways to stack anyway as the movement code leaves a lot to be desired, so its not a big deal you'll need to add an extra check to see if everyone on a tile is walking, then allow the goal to be updated (check MoveAvatarEvent, it calls something to update the goal and checks tiles for users, cant remember what) + in the is valid method, dont return false if the square only has walking users on it [/QUOTE]
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Server Development
Habbo Retros
Habbo Q&A
How to make it so when you walk diagonally you don't stop?
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