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<blockquote data-quote="Owen" data-source="post: 420271" data-attributes="member: 29806"><p>Arcade project is done, boring. Moving onto HabboUnbox Project. A basic concept of the unbox system on CSGO but different and unfinished. I've got some previews of the design below. <span style="font-size: 9px">(btw i've put watermarks over it since some random kid tried claiming my arcade psd lol)</span></p><p></p><p><strong><u>Concept</u></strong></p><p></p><p>System opens up via a command such as !unbox or :unbox. User pays for a crate/key. Once got the key and a crate, they can open the crate to then winning a random item by chance. I've made this a more of a RP type of design however it could easily be converted to a normal hotel format so rares, customs etc etc. I've added a trade feature for the RP version cus why not. (didn't end up finishing it though). Added a profile design featuring like a recent items added query, statistics on how many crate/key/items in rarity you have got, balance of coins, diamonds (can be changed to whatever etc). Then finally a Level system for the unboxing so higher levels get better chances, etc. Last but not least is the actual main part which is the unboxing method. I didn't have much thought into it right now but I'll end up re-designing it all.</p><p></p><p><span style="font-size: 9px">Before anyone says, "hey why not keep it cs:go based nd use their images". No, its habbo suck ur mom.</span></p><p></p><p><strong>Okay now time for some images, woo!</strong></p><p></p><p></p><p><img src="https://i.imgur.com/kA3B3ML.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Not finished just a basic idea of how the crates & keys section is layed out.</p><p></p><p><img src="https://i.imgur.com/chDNehw.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Simple options of trading the keys/crates/items or opening them.</p><p></p><p><img src="https://i.imgur.com/4zwFKOg.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Simple system, inputting a username and pressing confirm. Accept and decline. Common sense.</p><p></p><p><img src="https://i.imgur.com/a3AXbOE.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Tracked avatar, profile level system, statistics, recent added items in crates.</p><p></p><p><img src="https://i.imgur.com/70sgx0U.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Basic unbox system, still need fixing because it looks too simple for my taste.</p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><u>UPDATED CONCEPT DESIGN</u></strong></span></p><p>[spoiler]<img src="https://i.imgur.com/j5D4Kul.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p><img src="https://i.imgur.com/XQa7Ee6.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/spoiler]</p><p></p><p></p><p>Anyway, give me some feedback and hopefully i'll get it coded for yous later this year <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p><p></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Owen, post: 420271, member: 29806"] Arcade project is done, boring. Moving onto HabboUnbox Project. A basic concept of the unbox system on CSGO but different and unfinished. I've got some previews of the design below. [SIZE=1](btw i've put watermarks over it since some random kid tried claiming my arcade psd lol)[/SIZE] [B][U]Concept[/U][/B] System opens up via a command such as !unbox or :unbox. User pays for a crate/key. Once got the key and a crate, they can open the crate to then winning a random item by chance. I've made this a more of a RP type of design however it could easily be converted to a normal hotel format so rares, customs etc etc. I've added a trade feature for the RP version cus why not. (didn't end up finishing it though). Added a profile design featuring like a recent items added query, statistics on how many crate/key/items in rarity you have got, balance of coins, diamonds (can be changed to whatever etc). Then finally a Level system for the unboxing so higher levels get better chances, etc. Last but not least is the actual main part which is the unboxing method. I didn't have much thought into it right now but I'll end up re-designing it all. [SIZE=1]Before anyone says, "hey why not keep it cs:go based nd use their images". No, its habbo suck ur mom.[/SIZE] [B]Okay now time for some images, woo![/B] [IMG]https://i.imgur.com/kA3B3ML.png[/IMG] Not finished just a basic idea of how the crates & keys section is layed out. [IMG]https://i.imgur.com/chDNehw.png[/IMG] Simple options of trading the keys/crates/items or opening them. [IMG]https://i.imgur.com/4zwFKOg.png[/IMG] Simple system, inputting a username and pressing confirm. Accept and decline. Common sense. [IMG]https://i.imgur.com/a3AXbOE.png[/IMG] Tracked avatar, profile level system, statistics, recent added items in crates. [IMG]https://i.imgur.com/70sgx0U.png[/IMG] Basic unbox system, still need fixing because it looks too simple for my taste. [CENTER][SIZE=5][B][U]UPDATED CONCEPT DESIGN[/U][/B][/SIZE][/CENTER] [spoiler][IMG]https://devbest.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2Fj5D4Kul.png&hash=5923bed0a12c212943fbd4be5250a918[/IMG] [IMG]https://devbest.com/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FXQa7Ee6.gif&hash=6f67dbb4bd8cd831db1320553dabe487[/IMG] [/spoiler] Anyway, give me some feedback and hopefully i'll get it coded for yous later this year :) [SIZE=1] [/SIZE] [/QUOTE]
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