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Habboon.pw | #1 English Retro | Active Since 2013
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<blockquote data-quote="Sledmore" data-source="post: 440857" data-attributes="member: 591"><p>Done a bunch of tweaks lately, trying to show a bit more love for what's left. I've probably missed a lot from the below list, but just got the basis of it from Git.</p><p></p><p>Although we've done quite a few bug fixes, and packet corrections most of the work in the past couple weeks has been rewriting code and just throwing improvements in.</p><p></p><p>It's gotten to a point now where it's just easy to look at a piece and think "oh, this could potentially crash or cause an issue" and for each instance of that, most of it has been fixed. Since pushing most fixes live I've noticed quite an improvement.</p><p></p><p>One of the bigger fixes to this is probably the messenger, it now updates a lot nicer and just works better in general. It's quite a big aspect when you have many online (in my opinion) as it's the one thing that constantly is on the move, other than the room cycle.</p><p></p><p><strong>Christmas Specific:</strong></p><ul> <li data-xf-list-type="ul">The advent calendar has been brought back.</li> <li data-xf-list-type="ul">:crate command is pretty much complete, just needs the appropriate prize pool.</li> <li data-xf-list-type="ul">The seasonal currency has been put in place.</li> <li data-xf-list-type="ul">Daily badge system has been put in place.</li> <li data-xf-list-type="ul">Christmas bots are almost finished.</li> </ul><p><strong>Other stuff:</strong></p><ul> <li data-xf-list-type="ul">Upgraded to PRODUCTION-201810171204-70166177</li> <li data-xf-list-type="ul">Added a new currency tracking system - which logs absolutely everything.</li> <li data-xf-list-type="ul">Fixed a bunch of code issues, improved IDisposable usage.</li> <li data-xf-list-type="ul">Refactored packet registry.</li> <li data-xf-list-type="ul">Lots of improvements to item interactors not necessarily fixes to the interactions themselves.</li> <li data-xf-list-type="ul">Improvements to ping checker it now works faster and more efficient.</li> <li data-xf-list-type="ul">Added the correct latency packets.</li> <li data-xf-list-type="ul">Improvements to 'WIRED EFFECT: Bot follows users' box (bots are now more proactive)</li> <li data-xf-list-type="ul">Cleaned up packet parsing in rooms, room crashing & some exception tweaking.</li> <li data-xf-list-type="ul">Upped the global room bot limit to 15.</li> <li data-xf-list-type="ul">You can now search group member requests.</li> <li data-xf-list-type="ul">Added the correct server packets to accepting group members & tweaking ranks.</li> <li data-xf-list-type="ul">Added the correct group notification packets for group admins upon new member requests.</li> <li data-xf-list-type="ul">Fixed some possible room cycle issues when an error occurs with AddActorToTeam wired.</li> <li data-xf-list-type="ul">Vast improvements to error logging, the ability to track issues easier.</li> <li data-xf-list-type="ul">Fixed an issue where the code on CallForHelp event would stop if the user is already ignored (this would not kick the user from the room, as we pause the code).</li> <li data-xf-list-type="ul">Messenger update cycle is now a lot more smooth, updates usernames, figures & follow statuses instantly.</li> <li data-xf-list-type="ul">Messenger now disposes properly.</li> <li data-xf-list-type="ul">Added a fix for :disablefollow command, this will now update the messenger and hide the follow button instantly.</li> <li data-xf-list-type="ul">Fixed an issue where declining a doorbell entry would break inventories.</li> <li data-xf-list-type="ul">Doorbell list now updates to all high ranking room actors instantly.</li> <li data-xf-list-type="ul">Improved the moderation ticket flow, tickets now return to staff upon reloads.</li> <li data-xf-list-type="ul">Group chat functionality has been put into place, though is not currently active.</li> </ul></blockquote><p></p>
[QUOTE="Sledmore, post: 440857, member: 591"] Done a bunch of tweaks lately, trying to show a bit more love for what's left. I've probably missed a lot from the below list, but just got the basis of it from Git. Although we've done quite a few bug fixes, and packet corrections most of the work in the past couple weeks has been rewriting code and just throwing improvements in. It's gotten to a point now where it's just easy to look at a piece and think "oh, this could potentially crash or cause an issue" and for each instance of that, most of it has been fixed. Since pushing most fixes live I've noticed quite an improvement. One of the bigger fixes to this is probably the messenger, it now updates a lot nicer and just works better in general. It's quite a big aspect when you have many online (in my opinion) as it's the one thing that constantly is on the move, other than the room cycle. [B]Christmas Specific:[/B] [LIST] [*]The advent calendar has been brought back. [*]:crate command is pretty much complete, just needs the appropriate prize pool. [*]The seasonal currency has been put in place. [*]Daily badge system has been put in place. [*]Christmas bots are almost finished. [/LIST] [B]Other stuff:[/B] [LIST] [*]Upgraded to PRODUCTION-201810171204-70166177 [*]Added a new currency tracking system - which logs absolutely everything. [*]Fixed a bunch of code issues, improved IDisposable usage. [*]Refactored packet registry. [*]Lots of improvements to item interactors not necessarily fixes to the interactions themselves. [*]Improvements to ping checker it now works faster and more efficient. [*]Added the correct latency packets. [*]Improvements to 'WIRED EFFECT: Bot follows users' box (bots are now more proactive) [*]Cleaned up packet parsing in rooms, room crashing & some exception tweaking. [*]Upped the global room bot limit to 15. [*]You can now search group member requests. [*]Added the correct server packets to accepting group members & tweaking ranks. [*]Added the correct group notification packets for group admins upon new member requests. [*]Fixed some possible room cycle issues when an error occurs with AddActorToTeam wired. [*]Vast improvements to error logging, the ability to track issues easier. [*]Fixed an issue where the code on CallForHelp event would stop if the user is already ignored (this would not kick the user from the room, as we pause the code). [*]Messenger update cycle is now a lot more smooth, updates usernames, figures & follow statuses instantly. [*]Messenger now disposes properly. [*]Added a fix for :disablefollow command, this will now update the messenger and hide the follow button instantly. [*]Fixed an issue where declining a doorbell entry would break inventories. [*]Doorbell list now updates to all high ranking room actors instantly. [*]Improved the moderation ticket flow, tickets now return to staff upon reloads. [*]Group chat functionality has been put into place, though is not currently active. [/LIST] [/QUOTE]
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