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Server Development
Habbo Retros
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Habboon.pw | #1 English Retro | Active Since 2013
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<blockquote data-quote="Sledmore" data-source="post: 412517" data-attributes="member: 591"><p>I just found it hilarious that you're concerned is all. It listens on its own port, it handles packets separately to the emulator, same way with sending data from FF to the emulator, its locally done just a tcp client.</p><p></p><p><strong>It has to be done that way, or the packet IDs could conflict, Surely you knew that?!</strong></p><p></p><p><strong>Again, primary reason is so it disposes correctly when we update the DLL and push an update to fastfood.</strong></p><p>--</p><p>We're aware, the main post states that. It'll never be 100% as we can no longer packet log Habbo. And nope, this was done in maybe 2014 (the data), we've brought Fastfood to Habboon multiple times.</p></blockquote><p></p>
[QUOTE="Sledmore, post: 412517, member: 591"] I just found it hilarious that you're concerned is all. It listens on its own port, it handles packets separately to the emulator, same way with sending data from FF to the emulator, its locally done just a tcp client. [B]It has to be done that way, or the packet IDs could conflict, Surely you knew that?![/B] [B]Again, primary reason is so it disposes correctly when we update the DLL and push an update to fastfood.[/B] -- We're aware, the main post states that. It'll never be 100% as we can no longer packet log Habbo. And nope, this was done in maybe 2014 (the data), we've brought Fastfood to Habboon multiple times. [/QUOTE]
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Habboon.pw | #1 English Retro | Active Since 2013
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