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Server Development
Habbo Retros
Habbo Q&A
Habbo retro always disconnecting, when i write something
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<blockquote data-quote="Delshad" data-source="post: 301178" data-attributes="member: 16797"><p>7/19/2014 9:50:58 PM: System.IndexOutOfRangeException: There is no row at position 3.</p><p> at System.Data.RBTree`1.GetNodeByIndex(Int32 userIndex)</p><p> at System.Data.DataRowCollection.get_Item(Int32 index)</p><p> at GoldTree.HabboHotel.Rooms.Room.<>c__DisplayClassc.<ShowResults>b__8(Int32 number) in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Rooms\Room.cs:line 4321</p><p> at System.Linq.Enumerable.WhereListIterator`1.MoveNext()</p><p> at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source)</p><p> at GoldTree.HabboHotel.Rooms.Room.ShowResults(Room Room, Int32 QuestionId, GameClient Session) in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Rooms\Room.cs:line 4321</p><p> at GoldTree.HabboHotel.Misc.ChatCommandHandler.<>c__DisplayClassa.<smethod_5>b__7() in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Misc\ChatCommandHandler.cs:line 2710</p><p> at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)</p><p> at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)</p><p> at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)</p><p> at System.Threading.ThreadHelper.ThreadStart()</p></blockquote><p></p>
[QUOTE="Delshad, post: 301178, member: 16797"] 7/19/2014 9:50:58 PM: System.IndexOutOfRangeException: There is no row at position 3. at System.Data.RBTree`1.GetNodeByIndex(Int32 userIndex) at System.Data.DataRowCollection.get_Item(Int32 index) at GoldTree.HabboHotel.Rooms.Room.<>c__DisplayClassc.<ShowResults>b__8(Int32 number) in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Rooms\Room.cs:line 4321 at System.Linq.Enumerable.WhereListIterator`1.MoveNext() at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source) at GoldTree.HabboHotel.Rooms.Room.ShowResults(Room Room, Int32 QuestionId, GameClient Session) in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Rooms\Room.cs:line 4321 at GoldTree.HabboHotel.Misc.ChatCommandHandler.<>c__DisplayClassa.<smethod_5>b__7() in c:\Users\admin\Gold-Tree-Emulator-3\Gold Tree Emulator 3.0\HabboHotel\Misc\ChatCommandHandler.cs:line 2710 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [/QUOTE]
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Habbo Q&A
Habbo retro always disconnecting, when i write something
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