Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Gaming
Habbo Hotel
Habbo ditching flash soon confirmed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypothesis" data-source="post: 455774" data-attributes="member: 83881"><p>A <strong>multi-million dollar</strong> company can't afford the resources to push out something better than a <strong>Unity game</strong>? Interesting, I guess money isn't everything. If they have a lot more experience than myself, then why would they use an engine like Unity? <strong>Single developers tend to use Unity because it's fit for someone who doesn't have a good income</strong> to keep up employees that are experienced in certain fields. You do understand that <strong>Sulake isn't a starting up company</strong>, right? They're <strong>not a brand new company</strong> that is just now coming into the scene, they already have a reputation. By <strong>Orange Games being the parent company, that immediately grants them exposure to funds</strong> they probably never had, so it just confuses me why they'd bother using such engine where there are clearly limitations, yes you can make just about everything, but there are limitations to what they can do because of the Unity <strong>terms of service</strong>. This has nothing to do with the flexibility to push out something quickly, it has to do getting something that is quality. <strong>Limitations can remove certain things</strong> that made Habbo what it is. <strong>Everyone saw a dramatic drop in activity when casinos were removed</strong> from the hotel, <strong>more than 40%</strong> of the player count left when casinos were not allowed anymore due to the <strong>terms of service</strong> they had to follow because they decided to put Habbo under a rating of E for everyone for certain platforms, which <strong>prohibit gambling</strong>. Now imagine another change in the gameplay caused by Unity's terms of service or an extension they're using with Unity? That's another drop spike if it's something major. So like I was saying, if you can afford to get your own stuff and have the ability to <strong>not be limited</strong> to what you can do, then why not do it.</p></blockquote><p></p>
[QUOTE="Hypothesis, post: 455774, member: 83881"] A [B]multi-million dollar[/B] company can't afford the resources to push out something better than a [B]Unity game[/B]? Interesting, I guess money isn't everything. If they have a lot more experience than myself, then why would they use an engine like Unity? [B]Single developers tend to use Unity because it's fit for someone who doesn't have a good income[/B] to keep up employees that are experienced in certain fields. You do understand that [B]Sulake isn't a starting up company[/B], right? They're [B]not a brand new company[/B] that is just now coming into the scene, they already have a reputation. By [B]Orange Games being the parent company, that immediately grants them exposure to funds[/B] they probably never had, so it just confuses me why they'd bother using such engine where there are clearly limitations, yes you can make just about everything, but there are limitations to what they can do because of the Unity [B]terms of service[/B]. This has nothing to do with the flexibility to push out something quickly, it has to do getting something that is quality. [B]Limitations can remove certain things[/B] that made Habbo what it is. [B]Everyone saw a dramatic drop in activity when casinos were removed[/B] from the hotel, [B]more than 40%[/B] of the player count left when casinos were not allowed anymore due to the [B]terms of service[/B] they had to follow because they decided to put Habbo under a rating of E for everyone for certain platforms, which [B]prohibit gambling[/B]. Now imagine another change in the gameplay caused by Unity's terms of service or an extension they're using with Unity? That's another drop spike if it's something major. So like I was saying, if you can afford to get your own stuff and have the ability to [B]not be limited[/B] to what you can do, then why not do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Gaming
Habbo Hotel
Habbo ditching flash soon confirmed
Top