Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Gaming
Habbo Hotel
Habbo ditching flash soon confirmed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypothesis" data-source="post: 455373" data-attributes="member: 83881"><p>One or two of those <strong>Unity</strong> games could be considered <strong>AAA industry games</strong>, I believe you misunderstood the statement. <strong>Unreal Engine</strong> is not a good comparison to <strong>Unity</strong>. Unreal Engine, which has made games like Borderlands, Bioshock, Gears of War, and other well-known titles. If you look at the genre of most of those games listed for Unity, none of them would fit an <strong>isometric 2D sandbox MMO</strong>, hence my statement "They can actually afford to hire people to code their stuff from scratch rather than using a free game engine," why would they use an engine that <strong>limits</strong> their capability by it being an engine specifically made for <strong>3D projects</strong>, over making their own stuff to their specific needs. Not saying Unity can't make 2D projects, but it was meant for <strong>3D</strong>, hence the name <strong>Unity3D</strong>. Also, no one said most games didn't use a <strong>game engine</strong>, I said that <strong>Habbo has no business using such an engine that has limits</strong>, not to include <strong>Unity would take much longer to create the systems Habbo</strong> had rather than just creating them on their own. As an experienced Unity user my statement is, just because it's a known game engine does not mean it'll create everything you want to create, if it does, you'll definitely need to use other <strong>extensions with Unity to get it to work properly</strong>.</p></blockquote><p></p>
[QUOTE="Hypothesis, post: 455373, member: 83881"] One or two of those [B]Unity[/B] games could be considered [B]AAA industry games[/B], I believe you misunderstood the statement. [B]Unreal Engine[/B] is not a good comparison to [B]Unity[/B]. Unreal Engine, which has made games like Borderlands, Bioshock, Gears of War, and other well-known titles. If you look at the genre of most of those games listed for Unity, none of them would fit an [B]isometric 2D sandbox MMO[/B], hence my statement "They can actually afford to hire people to code their stuff from scratch rather than using a free game engine," why would they use an engine that [B]limits[/B] their capability by it being an engine specifically made for [B]3D projects[/B], over making their own stuff to their specific needs. Not saying Unity can't make 2D projects, but it was meant for [B]3D[/B], hence the name [B]Unity3D[/B]. Also, no one said most games didn't use a [B]game engine[/B], I said that [B]Habbo has no business using such an engine that has limits[/B], not to include [B]Unity would take much longer to create the systems Habbo[/B] had rather than just creating them on their own. As an experienced Unity user my statement is, just because it's a known game engine does not mean it'll create everything you want to create, if it does, you'll definitely need to use other [B]extensions with Unity to get it to work properly[/B]. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Gaming
Habbo Hotel
Habbo ditching flash soon confirmed
Top