When they go WebGL, their API would be hopefully made from scratch too, so it will be easier to replicate the server side (unless they apply some obfuscation).
About modding the client, i do not know any reverse projects for unity webgl / web assembly yet, i guess it will take some years before we see some mods.
I personally think this will be a major upgrade as they will go 3D and that gives them tons of new possibilities. Think of walking outside the hotel for example! Or almost not having loading screens (if properly done). It will also be a challenge, as WebGL/JS is, unlike Flash, monothread (i may be wrong here).
that kinda looks like minecraft, lol@Blackburn i don't think you understood me. In flash, habbo are just sprites. In Unity habbo can be a 3D isometric game. That won't make it a "new game" as it's just about the view/camera.
Take my game as example:
It's 3D with isometric view and focused for WebGL.
In Unity you can choose to go 2D (sprites) or 3D (3d models).
That's based on age/the very first version that one has played is what will usually consider is the best. I've checked R63 and that UI looks ugly to me, but again it's because i'm used to the older version that i played. It happens with everything, who started Age Of Empires saga with 1, says it's the best, those who started with 2, says that one is the best, etc.. We're humans, we hardly like changes no matter what we say.It's terrible the 3D view, Habbo is an old scool game. Which was in 2001 a cool game (v1) , R63 was good :-| and R63B was to futuristic :-(.
Well, i'm a programmer, not a 3d artist. But i like how it looks:that kinda looks like minecraft, lol