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GunZ Minimizing Itself
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<blockquote data-quote="Satan" data-source="post: 127262" data-attributes="member: 6193"><p>Hey guys, i have a problem, my GunZ game launches and then like 3 minutes into a game it minimizes itself, then i just reopen it and it's where i left off, i tried re-installing the game and the patch twice. I don't know what to do, it's making the game unplayable.</p><p> </p><p>Here's my mlog.</p><p> </p><p>[CODE]GUNZ 1,0,0,290 launched. build (Apr 25 2012 12:35:41)</p><p>Log time (07/31/12 15:40:19)</p><p>CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2194 MHz</p><p>Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=13c1025 revision=9 )</p><p>Display Driver Version = 8.15.0010.1855</p><p>Windows = 6.1 Build 7600 , (2024408KB) : ..</p><p>Load XML from memory : system/locale.xml- SUCCESS</p><p>Country : (USA), Language : (USA)</p><p>Load Config from file : config.xml- SUCCESS</p><p>Load XML from memory : system/system.xml- SUCCESS</p><p>Load XML from memory : system/strings.xml(0x0009) - SUCCESS</p><p>Load XML from memory : system/cserror.xml(0x0009) - SUCCESS</p><p>Load XML from memory : system/messages.xml(0x0009) - SUCCESS</p><p>Load XML from memory : system/gametypecfg.xml.mef</p><p>InitializeNotify ok.</p><p>start gameguard</p><p>WFog Enabled Device.</p><p>device created.</p><p>Video memory 393.500000</p><p>shader initialize successful : 1</p><p>main : RGetLenzFlare()->Initialize()</p><p>Version : 8672</p><p>InitialLoading success.</p><p>Fail to create Bitmap for Initial loading</p><p>interface Initialize success</p><p>ZApplication::OnCreate : begin</p><p>0(Primary Sound Driver): Hardware Mixing Not Supported</p><p>1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported</p><p>[[[getMaxChannel32]]]]</p><p> </p><p>-------------------> Sound Engine Create : 1.327000</p><p> </p><p>sound engine create.</p><p>Load XML from memory : System/tips.xml(0x0009)- SUCCESS</p><p>start log bipmap</p><p>end of load bitmaps2</p><p>loading pictures : 1.441000</p><p>warning : bitmap slot_head.tga not found.</p><p>warning : bitmap slot_head.tga not found.</p><p>warning : bitmap icon_gameroom.tga not found.</p><p>IDLResource Loading Success!!</p><p>IDL resources : 0.319000</p><p>start InitInterface option</p><p>Number of Display mode : 11</p><p>Number of Display mode : 11</p><p>end of InitInterface option ok</p><p>Init maps : no Current ChannelRule</p><p>Screen Effect Manager Create : 0.140000</p><p>Screen effect manager create success.</p><p>SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>Effect manager create success.</p><p>7793 upnp port forward initialized.</p><p>Client create success.</p><p>game interface create success.</p><p> </p><p>-------------------> GameInterface Create : 2.558000</p><p> </p><p>model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó</p><p>model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó</p><p>model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó</p><p>model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó</p><p>model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó</p><p>Load character.xml success,</p><p> </p><p>-------------------> Character Loading : 11.882001</p><p> </p><p> </p><p>-------------------> WeaponMesh Loading : 1.455000</p><p> </p><p>Load weapon.xml success.</p><p> </p><p>-------------------> Worlditem Loading : 0.056000</p><p> </p><p>Load zitem info success.</p><p>Load zBuff info success.</p><p>Init world item manager success.</p><p>Init map Descriptor success.</p><p>Init channel rule manager success.</p><p>Init abuse manager success.</p><p>Init chatting filter. success</p><p> </p><p>-------------------> ETC .. : 7.227000</p><p> </p><p>BspObject open : begin interface/login/login.rs</p><p>RBspObject::Open : Open_MaterialList</p><p>RBspObject::Open : Open_LightList</p><p>BspObject open object list : begin</p><p>RBspObject::Open_ObjectList : size 13</p><p>RBspObject::Open_ObjectList : end</p><p>RBspObject::Open : OpenDescription</p><p>RBspObject::OpenRs : file.Open</p><p>RBspObject::OpenRs : file.Read(&header)</p><p>RBspObject::OpenRs : file.Read(&nMaterial)</p><p>RBspObject::OpenRs : Open_Nodes begin</p><p>RBspObject::OpenRs : Open_Nodes end</p><p>RBspObject::Open : OpenRs</p><p>RBspObject::Open : OpenBsp</p><p>BspObject load lightmap : file.Read(&header)</p><p>BspObject load lightmap nCount = 1</p><p>BspObject load lightmap 0</p><p>BspObject load lightmap : file.Read(&m_nLightmap) done</p><p>BspObject load lightmap : end</p><p>RBspObject::Open : done</p><p>Load smoke description mesh.</p><p>main : OnCreate() done</p><p>Login_Connecting : QUEST 1</p><p>Server Connected</p><p>Login Posted</p><p>Login Failed.(ErrCode=10012)</p><p>Login_Connecting : QUEST 1</p><p>Server Connected</p><p>Login Posted</p><p>Login Successful.</p><p>Responsed Account Charlist</p><p>Selected character name : LyrikkzBy (4C 79 72 69 6B 6B 7A 42 79 ) (len = 9)</p><p>Reset Device</p><p>Video memory 393.500000</p><p>shader initialize successful : 1</p><p>devices Restored.</p><p>StageCreated</p><p>CastStageBridgePeer È£Ãâ in Zgame::Create</p><p>game create begin , type = 0</p><p>BspObject open : begin maps/High_Haven/High_Haven.rs</p><p>RBspObject::Open : Open_MaterialList</p><p>RBspObject::Open : Open_LightList</p><p>BspObject open object list : begin</p><p>RBspObject::Open_ObjectList : size 5</p><p>RBspObject::Open_ObjectList : end</p><p>RBspObject::Open : OpenDescription</p><p>RBspObject::OpenRs : file.Open</p><p>RBspObject::OpenRs : file.Read(&header)</p><p>RBspObject::OpenRs : file.Read(&nMaterial)</p><p>RBspObject::OpenRs : Open_Nodes begin</p><p>RBspObject::OpenRs : Open_Nodes end</p><p>RBspObject::Open : OpenRs</p><p>RBspObject::Open : OpenBsp</p><p>BspObject load lightmap : file.Read(&header)</p><p>BspObject load lightmap nCount = 1</p><p>BspObject load lightmap 0</p><p>BspObject load lightmap : file.Read(&m_nLightmap) done</p><p>BspObject load lightmap : end</p><p>RBspObject::Open : done</p><p>game world create success.</p><p>Reload all animation end</p><p>---------------------------------setBuffer</p><p>game created ( 15:42:30 )</p><p>Create character : Name=LyrikkzBy Level=4</p><p>game interface destory begin.</p><p>game destroy begin</p><p>Destroy sound engine()</p><p>game destroy match destroy</p><p>------------------------ReleaseBuffer</p><p>game destroyed ( 15:42:54 )</p><p>game interface destroy finished</p><p>StageCreated</p><p>Reset Device</p><p>Video memory 393.500000</p><p>shader initialize successful : 1</p><p>devices Restored.</p><p>StageCreated</p><p>CastStageBridgePeer È£Ãâ in Zgame::Create</p><p>game create begin , type = 3</p><p>BspObject open : begin maps/Battle Arena/Battle Arena.rs</p><p>RBspObject::Open : Open_MaterialList</p><p>RBspObject::Open : Open_LightList</p><p>BspObject open object list : begin</p><p>RBspObject::Open_ObjectList : size 2</p><p>RBspObject::Open_ObjectList : end</p><p>RBspObject::Open : OpenDescription</p><p>RBspObject::OpenRs : file.Open</p><p>RBspObject::OpenRs : file.Read(&header)</p><p>RBspObject::OpenRs : file.Read(&nMaterial)</p><p>RBspObject::OpenRs : Open_Nodes begin</p><p>RBspObject::OpenRs : Open_Nodes end</p><p>RBspObject::Open : OpenRs</p><p>RBspObject::Open : OpenBsp</p><p>BspObject load lightmap : file.Read(&header)</p><p>BspObject load lightmap nCount = 1</p><p>BspObject load lightmap 0</p><p>BspObject load lightmap : file.Read(&m_nLightmap) done</p><p>BspObject load lightmap : end</p><p>RBspObject::Open : done</p><p>game world create success.</p><p>Reload all animation end</p><p>---------------------------------setBuffer</p><p>game created ( 15:43:48 )</p><p>Create character : Name=LyrikkzBy Level=4</p><p>Connect to Agent by UDP (108.163.135.4:5100)</p><p>TUNNELING_UDP_ALLOWED</p><p>Reset Device</p><p>------------------------ReleaseBuffer</p><p>Video memory 393.500000</p><p>---------------------------------setBuffer</p><p>shader initialize successful : 1</p><p>devices Restored.</p><p>Reset Device</p><p>------------------------ReleaseBuffer</p><p>Video memory 393.500000</p><p>---------------------------------setBuffer</p><p>shader initialize successful : 1</p><p>devices Restored.</p><p>Destroy gunz</p><p>Destroy sound engine.</p><p>Destroy sound engine. success</p><p>Destroy console.</p><p>Destroy interface begin</p><p>game interface destory begin.</p><p>game destroy begin</p><p>Destroy sound engine()</p><p>game destroy match destroy</p><p>------------------------ReleaseBuffer</p><p>game destroyed ( 15:45:33 )</p><p>game interface destroy finished</p><p>destroy client.</p><p>PeerInfoList Released</p><p>clear looks end.</p><p>Widget map clear end.</p><p>desctroy cursor system end.</p><p>clear IDL resource end.</p><p>Final interface end.</p><p>Destroy game interface done.</p><p>clear looks end.</p><p>Widget map clear end.</p><p>desctroy cursor system end.</p><p>Destroy mesh manager.</p><p>Destroy weapon mesh manager.</p><p>Clear SkillManager.</p><p>Clear QuestItemDescMgr.</p><p>Clear MatchItemDescMgr.</p><p>Clear ChattingFilter.</p><p>Clear ChannelRuleMgr.</p><p>destroy game application done.</p><p>interface finalize.</p><p>game input destroy.</p><p>game gonfiguration destroy.</p><p>Bitmap manager destroy Animation bitmap.</p><p>destroy gunz finish.</p><p>Rframe_destory::closeDisplay</p><p>delete gameguard instance...'</p><p>delete gameguard instance done.</p><p>Poll Process</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Satan, post: 127262, member: 6193"] Hey guys, i have a problem, my GunZ game launches and then like 3 minutes into a game it minimizes itself, then i just reopen it and it's where i left off, i tried re-installing the game and the patch twice. I don't know what to do, it's making the game unplayable. Here's my mlog. [CODE]GUNZ 1,0,0,290 launched. build (Apr 25 2012 12:35:41) Log time (07/31/12 15:40:19) CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2194 MHz Display Device = Mobile Intel(R) 4 Series Express Chipset Family ( vendor=8086 device=2a42 subsys=13c1025 revision=9 ) Display Driver Version = 8.15.0010.1855 Windows = 6.1 Build 7600 , (2024408KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (USA), Language : (USA) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Load XML from memory : system/gametypecfg.xml.mef InitializeNotify ok. start gameguard WFog Enabled Device. device created. Video memory 393.500000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 8672 InitialLoading success. Fail to create Bitmap for Initial loading interface Initialize success ZApplication::OnCreate : begin 0(Primary Sound Driver): Hardware Mixing Not Supported 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.327000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.441000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. IDLResource Loading Success!! IDL resources : 0.319000 start InitInterface option Number of Display mode : 11 Number of Display mode : 11 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.140000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó Effect manager create success. 7793 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 2.558000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó Load character.xml success, -------------------> Character Loading : 11.882001 -------------------> WeaponMesh Loading : 1.455000 Load weapon.xml success. -------------------> Worlditem Loading : 0.056000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 7.227000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. main : OnCreate() done Login_Connecting : QUEST 1 Server Connected Login Posted Login Failed.(ErrCode=10012) Login_Connecting : QUEST 1 Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : LyrikkzBy (4C 79 72 69 6B 6B 7A 42 79 ) (len = 9) Reset Device Video memory 393.500000 shader initialize successful : 1 devices Restored. StageCreated CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 0 BspObject open : begin maps/High_Haven/High_Haven.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 5 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:42:30 ) Create character : Name=LyrikkzBy Level=4 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 15:42:54 ) game interface destroy finished StageCreated Reset Device Video memory 393.500000 shader initialize successful : 1 devices Restored. StageCreated CastStageBridgePeer È£Ãâ in Zgame::Create game create begin , type = 3 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:43:48 ) Create character : Name=LyrikkzBy Level=4 Connect to Agent by UDP (108.163.135.4:5100) TUNNELING_UDP_ALLOWED Reset Device ------------------------ReleaseBuffer Video memory 393.500000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Reset Device ------------------------ReleaseBuffer Video memory 393.500000 ---------------------------------setBuffer shader initialize successful : 1 devices Restored. Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 15:45:33 ) game interface destroy finished destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay delete gameguard instance...' delete gameguard instance done. Poll Process [/CODE] [/QUOTE]
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