Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Future for Retros - What's to come?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Weasel" data-source="post: 467207" data-attributes="member: 9520"><p>I think the past few weeks have shown the retro community is starting to outgrow Sulake, as in, there will be a point not far in the future where retro's are no longer dependant on Sulake. With the retro community mostly going in the (modern) way of HTML5, and Sulake having huge issues with Unity and a backlash of the agitated community, retro's are actually targeting the wishes of the people who play games like Habbo.</p><p></p><p>With them no longer being dependant on the creation of the client, we're probably also going to see much more diverse retro's. People can now actually way more easily adjust the client to the liking of their users, and implement new functionality that even Sulake doesn't have (and I'm not just talking simple commands and stuff). Nitro truly belongs to the ranks of the greats who started a long-lasting revolution in the scene. If the retro community is already ahead of Sulake, just imagine what more is to come.</p><p></p><p>I haven't been active in the retro community for years, but Nitro surely got me back into keeping myself up to date about the developments. Even for people who don't play this game, this is interesting to see how it's going to work out.</p><p></p><p>This is mere speculation, but I also had the feeling that that new game being made by the old "President of Habbo.com" uses Nitro as an engine - Nitro could even become a new backbone for creating HTML5 games.</p><p></p><p>I'm hyped, and honestly happy to see that this community is so strong, it always manages to provide some really good developers who come with a huge breakthrough and are able to boost the community once more. Even though the amount might be small, I do think events like this will bring more and more people to technology. Speaking for myself, I probably never would have ended up in Software Engineering if it wasn't for retro's.</p></blockquote><p></p>
[QUOTE="Weasel, post: 467207, member: 9520"] I think the past few weeks have shown the retro community is starting to outgrow Sulake, as in, there will be a point not far in the future where retro's are no longer dependant on Sulake. With the retro community mostly going in the (modern) way of HTML5, and Sulake having huge issues with Unity and a backlash of the agitated community, retro's are actually targeting the wishes of the people who play games like Habbo. With them no longer being dependant on the creation of the client, we're probably also going to see much more diverse retro's. People can now actually way more easily adjust the client to the liking of their users, and implement new functionality that even Sulake doesn't have (and I'm not just talking simple commands and stuff). Nitro truly belongs to the ranks of the greats who started a long-lasting revolution in the scene. If the retro community is already ahead of Sulake, just imagine what more is to come. I haven't been active in the retro community for years, but Nitro surely got me back into keeping myself up to date about the developments. Even for people who don't play this game, this is interesting to see how it's going to work out. This is mere speculation, but I also had the feeling that that new game being made by the old "President of Habbo.com" uses Nitro as an engine - Nitro could even become a new backbone for creating HTML5 games. I'm hyped, and honestly happy to see that this community is so strong, it always manages to provide some really good developers who come with a huge breakthrough and are able to boost the community once more. Even though the amount might be small, I do think events like this will bring more and more people to technology. Speaking for myself, I probably never would have ended up in Software Engineering if it wasn't for retro's. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Future for Retros - What's to come?
Top