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Server Development
Habbo Retros
Future for Retros - What's to come?
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<blockquote data-quote="Parsov" data-source="post: 464033" data-attributes="member: 68429"><p>Well that's what I'm saying if they really have enough time to dedicate to do something like that instead of working on a rip off work on something which is your own. As you mentioned if it was experienced and dedicated developers then it's only understandable for them to make something which will be original and completely theirs instead of basing around a Game they did not make. </p><p></p><p>Still I think nowadays people don't look at features on retros anyway it's more based on community management and things like marketing. And of course stability is most important in the case of a good retro which rarely has some downtime.</p></blockquote><p></p>
[QUOTE="Parsov, post: 464033, member: 68429"] Well that's what I'm saying if they really have enough time to dedicate to do something like that instead of working on a rip off work on something which is your own. As you mentioned if it was experienced and dedicated developers then it's only understandable for them to make something which will be original and completely theirs instead of basing around a Game they did not make. Still I think nowadays people don't look at features on retros anyway it's more based on community management and things like marketing. And of course stability is most important in the case of a good retro which rarely has some downtime. [/QUOTE]
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Future for Retros - What's to come?
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