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Server Development
Habbo Retros
Future for Retros - What's to come?
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<blockquote data-quote="Parsov" data-source="post: 463963" data-attributes="member: 68429"><p>Habbo has definitely had a decline with it's users over the few years. Not enough for it to be a risk yet though. (Otherwise most likely they wouldn't have moved on with making a new client for the game).</p><p>Majority of the people playing now are in their 20's rather than being 14 - 13 (like before). Meaning Sulake has a higher chance in making money from these type of users.</p><p>In fact they do they still are pretty active when it comes to releasing furniture which you can buy with basically real life money. If no one would be buying them no one would be making them. </p><p>Although Habbo does have less users playing most of them back then weren't likely to invest.</p><p></p><p>So I just think they are doing pretty normal even after a rough ride they've had. Also the reason they decided to probably go with Unity is because it's easier to find Developers that already know it. Save time and money.</p><p></p><p>Also the main questions I've had was why the hell would a company like Sulake (not so big) open so many offices around the world.</p><p>At some point they had an office in Spain which was I think where the Moderators were located but after the office closed the Moderators moved on and Artificial Moderation came to place.</p><p>I would definitely agree with some people that say Sulake Staff are less interactive with users as they were before.</p><p></p><p>As for retros they are all boring because no one is doing anything that interests users. Most of them close and open so quickly anyway.</p><p>I think Users don't trust retros anymore except for the big ones.</p><p></p><p>But then making something out of the box will just be pointless because you might as well go make your own game rather than investing so much time into a private server (game copy).</p></blockquote><p></p>
[QUOTE="Parsov, post: 463963, member: 68429"] Habbo has definitely had a decline with it's users over the few years. Not enough for it to be a risk yet though. (Otherwise most likely they wouldn't have moved on with making a new client for the game). Majority of the people playing now are in their 20's rather than being 14 - 13 (like before). Meaning Sulake has a higher chance in making money from these type of users. In fact they do they still are pretty active when it comes to releasing furniture which you can buy with basically real life money. If no one would be buying them no one would be making them. Although Habbo does have less users playing most of them back then weren't likely to invest. So I just think they are doing pretty normal even after a rough ride they've had. Also the reason they decided to probably go with Unity is because it's easier to find Developers that already know it. Save time and money. Also the main questions I've had was why the hell would a company like Sulake (not so big) open so many offices around the world. At some point they had an office in Spain which was I think where the Moderators were located but after the office closed the Moderators moved on and Artificial Moderation came to place. I would definitely agree with some people that say Sulake Staff are less interactive with users as they were before. As for retros they are all boring because no one is doing anything that interests users. Most of them close and open so quickly anyway. I think Users don't trust retros anymore except for the big ones. But then making something out of the box will just be pointless because you might as well go make your own game rather than investing so much time into a private server (game copy). [/QUOTE]
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Future for Retros - What's to come?
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