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[Emulator + Nitro] Arceus Pack
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<blockquote data-quote="djjinn" data-source="post: 481817" data-attributes="member: 97804"><p>Yes but is waste of time. When you make a pirate game it's already not 1:1</p><p></p><p>We need improve game instead trying to copy and never be equal</p><p></p><p></p><p>- Re-coding wireds</p><p></p><p>Every wired box will be re-coded focus in usabilitty. Here is a example of wired say keyword</p><p>[ATTACH=full]15859[/ATTACH]</p><p>You can choose type of entity to trigger it, case-sensitive, match type (setence, starts, ends, contains). You can also test keyword triggering if matches (even test with variables)</p><p></p><p>Every wired will suport any entity as default. Then, we can make a lot mini-games/RPG with interactions with pets/bot or something like that.</p><p></p><p>Right side is variables, you can use input variables (from wired, signal, player etc) in wired context, this case in keyword and also can output variables, may a keyword, other variable from input etc. Infinity possibilities</p><p></p><p>- Variables </p><p></p><p>Variables may also be shown to users, below currencies (maybe elsewhere as well), this also allow more possibilities to games (this case i was showing walk path size while testing pathfinder)</p><p>[ATTACH=full]15860[/ATTACH]</p></blockquote><p></p>
[QUOTE="djjinn, post: 481817, member: 97804"] Yes but is waste of time. When you make a pirate game it's already not 1:1 We need improve game instead trying to copy and never be equal - Re-coding wireds Every wired box will be re-coded focus in usabilitty. Here is a example of wired say keyword [ATTACH type="full"]15859[/ATTACH] You can choose type of entity to trigger it, case-sensitive, match type (setence, starts, ends, contains). You can also test keyword triggering if matches (even test with variables) Every wired will suport any entity as default. Then, we can make a lot mini-games/RPG with interactions with pets/bot or something like that. Right side is variables, you can use input variables (from wired, signal, player etc) in wired context, this case in keyword and also can output variables, may a keyword, other variable from input etc. Infinity possibilities - Variables Variables may also be shown to users, below currencies (maybe elsewhere as well), this also allow more possibilities to games (this case i was showing walk path size while testing pathfinder) [ATTACH type="full"]15860[/ATTACH] [/QUOTE]
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