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[EMU] Arcturus Morningstar : A Community Arcturus Fork.
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<blockquote data-quote="JoshuaS" data-source="post: 449174" data-attributes="member: 41738"><p>So to go back on topic here is the current changelog from RC-2 to RC-3!</p><p>[SPOILER="Changelog RC-2 -> RC-3"]</p><p>[CODE]2.0.0 RC-3 Changelog (So Far)</p><p></p><p>[NEW FEATURES]</p><p></p><p>Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.</p><p>Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option.</p><p>Build Hash is now visible on the console by typing info.</p><p>Emulator errors now save and show your build hash and version number when it logs to database.</p><p>Scripter Manager</p><p>Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box)</p><p>Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing</p><p>[FIXES]</p><p></p><p>Fix NullPointerException in InteractionSwitch</p><p>Fix NullPointerException in RemoveFloorItemTask</p><p>Fix NullPointerException in Room getStackHeight</p><p>Fix NullPointerException in InteractionFreezeBlock</p><p>Fix NullPointerException in WiredEffectMoveFurniTowards</p><p>Fix NullPointerException in WiredEffectTeleport</p><p>Fix NullPointerException in RedeemableSubscriptionType</p><p>Fix NullPointerException in WiredHandler</p><p>Fix NullPointerException in InteractionPressurePlate</p><p>Fix NullPointerException in InteractionBanzaiPuck</p><p>Fix NullPointerException in RoomUnitWalkToRoomUnit</p><p>Fix NullPointerException in Room.getItemsAt</p><p>Fix NullPointerException in WiredEffectBotWalkToFurni</p><p>Fix NullPointerException in calculateTileState</p><p>Fix NullPointerException in TradeAcceptEvent</p><p>Fix WiredConditionNotMatchStatePosition</p><p>Fixed Issue with non-standard objects being used with toggle furni effect.</p><p>Fixed potential issue in RoomTile removeUnit</p><p>ButlerBot improvements</p><p>Fix chairs on the doortile causing you to be at the incorrect zheight on room load.</p><p>Fix NullPointerException when Rank does not exist</p><p>Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit</p><p>Fixed Guild Badge not showing when favourite is changed</p><p>Fixed Crackable becoming walkable when exploded</p><p>Fix wrong height when rolling onto a seat.</p><p>Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.</p><p>Fixed the invisible command in certain cases.</p><p>Made the Invisible command toggleable</p><p>Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.</p><p>Fix catalog discounts, and made them configurable from the database</p><p>Do not fill banzai tiles if a foreign locked tile exists</p><p>Fix unseen item count not appearing in inventory</p><p>Fixed Marketplace Searching</p><p>Teleporter Fixes</p><p>Fixed a bug where foreign locales would prevent the emulator loading</p><p>Fixed Placing gift item in a room button</p><p>Fixed disappearing public rooms in navigator</p><p>Prevent join group button reappearing after a guild update</p><p>Removed users with rights being able to push switches from far away</p><p>Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you!</p><p></p><p>Kitt Mustang</p><p>Pietro Giuseppe D'Amico</p><p>Jesús Hernández</p><p>Robson Nascimento</p><p>Michaeldavid</p><p>ynniV</p><p>Hackerman</p><p>Lucas Gundelach</p><p>Begin</p><p>SenpaiDipper</p><p>Ridge</p><p>As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral.</p><p></p><p>Cheers for Arcturus.[/CODE]</p><p>[/SPOILER]</p><p>[automerge]1558634407[/automerge]</p><p>The first stable build of Arcturus Morningstar has been pushed!</p><p>You will be able to find it here: <a href="https://git.krews.org/morningstar/Arcturus-Community/releases" target="_blank">https://git.krews.org/morningstar/Arcturus-Community/releases</a></p><p>Make sure to report any issues on the issues page right here: <a href="https://git.krews.org/morningstar/Arcturus-Community/issues" target="_blank">https://git.krews.org/morningstar/Arcturus-Community/issues</a></p><p>The final changelog for the stable build: [SPOILER="Changelog 2.0.0"]</p><p>[CODE]Changes in 2.0.0 Stable:</p><p></p><p>[NEW FEATURES]</p><p></p><p>Horses</p><p>Group Forums - Entire rewrite from Beny!</p><p>Game Wired</p><p>Made :update_config now update the currency amount in the auto schedulers for currency.</p><p>Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.</p><p>Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option.</p><p>Build Hash is now visible on the console by typing info.</p><p>Emulator errors now save and show your build hash and version number when it logs to database.</p><p>Scripter Manager</p><p>Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box)</p><p>Tile Filling in Battle Banzai</p><p>Information Terminal</p><p>LTD Configuration catalog.ltd.random -> Set LTD's to not be 'random' as a config option.</p><p>[EVENTS AND API]</p><p></p><p>SupportUserAlertedEvent added.</p><p>UserRespectedEvent added</p><p>HabboAddedToRoomEvent added</p><p>[FIXES]</p><p></p><p>Fixed wired exploit that can crash hotels.</p><p>Fixed points achieved trigger wired. Now triggers the user that won the points, so works with teleport wired.</p><p>Fixed Interaction Game Timer. Can now be triggered by any habbo who interacts with a tile under the User Walks On wired.</p><p>Fixed Marketplace. Now buys the cheapest item not the most expensive.</p><p>Fixed the blackscreen bug for new users who go to hotel view.</p><p>Fixed Wired effect chase, which now returns furniture to its original height if it goes on top of another furniture.</p><p>Fixed Bot Talk wired cool down.</p><p>Fixed Bot Height when placed on higher room tiles and chairs</p><p>Fixed Bots floating on chairs if you move them or unload the room</p><p>Fixed Points Command showing a double bubblealert</p><p>Fixed Bartender Bots. They will now give drinks over bars</p><p>Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over</p><p>Fixed WiredEffectMoveFurniTowards. Works exactly like Habbo.com now.</p><p>Fixed Pets being picked up when you leave the room.</p><p>Can no longer use lay, sit, or fastwalk while riding a horse.</p><p>Fixed being able to walk through bots or pets.</p><p>Game Timers have been fixed to work exactly like habbo.</p><p>Prevented pet training while riding a pet.</p><p>Pets now walk to a habbo when riding is initiated</p><p>Teleporters now always send you to the correct location (not the door)</p><p>Double clicking the teleporter now makes you walk up to it.</p><p>Pathfinder Improvements</p><p>Various Game fixes within Habbo Games such as Banzai and Freeze.</p><p>Fixed Update Petdata Command.</p><p>Fixed various NullPointers.</p><p>Pushed command fixes for when you are riding a pet</p><p>Removed the generals callback code to arcturus.pw</p><p>Fixed Teleporters causing a client crash if you pick one up before teleportation has completed.</p><p>Fixed hotel.room.rollers.norules, now allows you to place rollers on tiles again if this is enabled.</p><p>Fixed Magictile placement onto non-stackable furniture when it's placed from your inventory.</p><p>Many other teleporter related fixes.</p><p>Pathfinder Related Performance Fixes</p><p>Fixed Guild Rights</p><p>Guild Purchase restrictions added, checks for HC Required etc.</p><p>One Way Gates work exactly like habbo</p><p>Bots now rotate if you rotate furniture</p><p>Rollers now roll bots and pets.</p><p>Update User RCON 'look attribute' is now fixed</p><p>Fixed Rank Badges disappearing on reload</p><p>Navigator searching now shows in one category 'text search' instead of multiple categories.</p><p>NullPointerException fixed in InteractionGameGate</p><p>Build hash is in the console to allow testers to know which version of the compiled jar they are reporting bugs for.</p><p>Fixed Beds on Rotate</p><p>Fixed Banzai Points</p><p>Fixed Issue with non-standard objects being used with toggle furni effect.</p><p>Fixed potential issue in RoomTile removeUnit</p><p>ButlerBot improvements</p><p>Fix NullPointerException in InteractionSwitch</p><p>Fix NullPointerException in RemoveFloorItemTask</p><p>Fix NullPointerException in Room getStackHeight</p><p>Fix NullPointerException in InteractionFreezeBlock</p><p>Fix NullPointerException in WiredEffectMoveFurniTowards</p><p>Fix NullPointerException in WiredEffectTeleport</p><p>Fix NullPointerException in RedeemableSubscriptionType</p><p>Fix NullPointerException in WiredHandler</p><p>Fix NullPointerException in InteractionPressurePlate</p><p>Fix chairs on the doortile causing you to be at the incorrect zheight on room load.</p><p>Fix NullPointerException when Rank does not exist</p><p>Fixed WiredConditionNotMatchStatePosition</p><p>Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit</p><p>Fixed Guild Badge not showing when favourite is changed</p><p>Fixed Crackable becoming walkable when exploded</p><p>Fix wrong height when rolling onto a seat.</p><p>Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.</p><p>Fixed the invisible command in certain cases.</p><p>Made the Invisible command toggleable</p><p>Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.</p><p>Fix catalog discounts, and made them configurable from the database</p><p>Do not fill banzai tiles if a foreign locked tile exists</p><p>Fix unseen item count not appearing in inventory</p><p>Fixed Marketplace Searching</p><p>Fixed a bug where foreign locales would prevent the emulator loading</p><p>Removed camera callbacks</p><p>Fixed major SSO Exploit</p><p>Fixed minor issue with teleport tiles</p><p>Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you!</p><p></p><p>Kitt Mustang</p><p>Pietro Giuseppe D'Amico</p><p>Jesús Hernández</p><p>Robson Nascimento</p><p>Michaeldavid</p><p>ynniV</p><p>Hackerman</p><p>Lucas Gundelach</p><p>Begin</p><p>SenpaiDipper</p><p>Ridge</p><p>As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral.</p><p></p><p>Cheers for Arcturus.[/CODE]</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="JoshuaS, post: 449174, member: 41738"] So to go back on topic here is the current changelog from RC-2 to RC-3! [SPOILER="Changelog RC-2 -> RC-3"] [CODE]2.0.0 RC-3 Changelog (So Far) [NEW FEATURES] Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases. Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option. Build Hash is now visible on the console by typing info. Emulator errors now save and show your build hash and version number when it logs to database. Scripter Manager Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box) Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing [FIXES] Fix NullPointerException in InteractionSwitch Fix NullPointerException in RemoveFloorItemTask Fix NullPointerException in Room getStackHeight Fix NullPointerException in InteractionFreezeBlock Fix NullPointerException in WiredEffectMoveFurniTowards Fix NullPointerException in WiredEffectTeleport Fix NullPointerException in RedeemableSubscriptionType Fix NullPointerException in WiredHandler Fix NullPointerException in InteractionPressurePlate Fix NullPointerException in InteractionBanzaiPuck Fix NullPointerException in RoomUnitWalkToRoomUnit Fix NullPointerException in Room.getItemsAt Fix NullPointerException in WiredEffectBotWalkToFurni Fix NullPointerException in calculateTileState Fix NullPointerException in TradeAcceptEvent Fix WiredConditionNotMatchStatePosition Fixed Issue with non-standard objects being used with toggle furni effect. Fixed potential issue in RoomTile removeUnit ButlerBot improvements Fix chairs on the doortile causing you to be at the incorrect zheight on room load. Fix NullPointerException when Rank does not exist Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit Fixed Guild Badge not showing when favourite is changed Fixed Crackable becoming walkable when exploded Fix wrong height when rolling onto a seat. Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested. Fixed the invisible command in certain cases. Made the Invisible command toggleable Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers. Fix catalog discounts, and made them configurable from the database Do not fill banzai tiles if a foreign locked tile exists Fix unseen item count not appearing in inventory Fixed Marketplace Searching Teleporter Fixes Fixed a bug where foreign locales would prevent the emulator loading Fixed Placing gift item in a room button Fixed disappearing public rooms in navigator Prevent join group button reappearing after a guild update Removed users with rights being able to push switches from far away Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you! Kitt Mustang Pietro Giuseppe D'Amico Jesús Hernández Robson Nascimento Michaeldavid ynniV Hackerman Lucas Gundelach Begin SenpaiDipper Ridge As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral. Cheers for Arcturus.[/CODE] [/SPOILER] [automerge]1558634407[/automerge] The first stable build of Arcturus Morningstar has been pushed! You will be able to find it here: [URL]https://git.krews.org/morningstar/Arcturus-Community/releases[/URL] Make sure to report any issues on the issues page right here: [URL]https://git.krews.org/morningstar/Arcturus-Community/issues[/URL] The final changelog for the stable build: [SPOILER="Changelog 2.0.0"] [CODE]Changes in 2.0.0 Stable: [NEW FEATURES] Horses Group Forums - Entire rewrite from Beny! Game Wired Made :update_config now update the currency amount in the auto schedulers for currency. Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases. Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option. Build Hash is now visible on the console by typing info. Emulator errors now save and show your build hash and version number when it logs to database. Scripter Manager Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box) Tile Filling in Battle Banzai Information Terminal LTD Configuration catalog.ltd.random -> Set LTD's to not be 'random' as a config option. [EVENTS AND API] SupportUserAlertedEvent added. UserRespectedEvent added HabboAddedToRoomEvent added [FIXES] Fixed wired exploit that can crash hotels. Fixed points achieved trigger wired. Now triggers the user that won the points, so works with teleport wired. Fixed Interaction Game Timer. Can now be triggered by any habbo who interacts with a tile under the User Walks On wired. Fixed Marketplace. Now buys the cheapest item not the most expensive. Fixed the blackscreen bug for new users who go to hotel view. Fixed Wired effect chase, which now returns furniture to its original height if it goes on top of another furniture. Fixed Bot Talk wired cool down. Fixed Bot Height when placed on higher room tiles and chairs Fixed Bots floating on chairs if you move them or unload the room Fixed Points Command showing a double bubblealert Fixed Bartender Bots. They will now give drinks over bars Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over Fixed WiredEffectMoveFurniTowards. Works exactly like Habbo.com now. Fixed Pets being picked up when you leave the room. Can no longer use lay, sit, or fastwalk while riding a horse. Fixed being able to walk through bots or pets. Game Timers have been fixed to work exactly like habbo. Prevented pet training while riding a pet. Pets now walk to a habbo when riding is initiated Teleporters now always send you to the correct location (not the door) Double clicking the teleporter now makes you walk up to it. Pathfinder Improvements Various Game fixes within Habbo Games such as Banzai and Freeze. Fixed Update Petdata Command. Fixed various NullPointers. Pushed command fixes for when you are riding a pet Removed the generals callback code to arcturus.pw Fixed Teleporters causing a client crash if you pick one up before teleportation has completed. Fixed hotel.room.rollers.norules, now allows you to place rollers on tiles again if this is enabled. Fixed Magictile placement onto non-stackable furniture when it's placed from your inventory. Many other teleporter related fixes. Pathfinder Related Performance Fixes Fixed Guild Rights Guild Purchase restrictions added, checks for HC Required etc. One Way Gates work exactly like habbo Bots now rotate if you rotate furniture Rollers now roll bots and pets. Update User RCON 'look attribute' is now fixed Fixed Rank Badges disappearing on reload Navigator searching now shows in one category 'text search' instead of multiple categories. NullPointerException fixed in InteractionGameGate Build hash is in the console to allow testers to know which version of the compiled jar they are reporting bugs for. Fixed Beds on Rotate Fixed Banzai Points Fixed Issue with non-standard objects being used with toggle furni effect. Fixed potential issue in RoomTile removeUnit ButlerBot improvements Fix NullPointerException in InteractionSwitch Fix NullPointerException in RemoveFloorItemTask Fix NullPointerException in Room getStackHeight Fix NullPointerException in InteractionFreezeBlock Fix NullPointerException in WiredEffectMoveFurniTowards Fix NullPointerException in WiredEffectTeleport Fix NullPointerException in RedeemableSubscriptionType Fix NullPointerException in WiredHandler Fix NullPointerException in InteractionPressurePlate Fix chairs on the doortile causing you to be at the incorrect zheight on room load. Fix NullPointerException when Rank does not exist Fixed WiredConditionNotMatchStatePosition Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit Fixed Guild Badge not showing when favourite is changed Fixed Crackable becoming walkable when exploded Fix wrong height when rolling onto a seat. Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested. Fixed the invisible command in certain cases. Made the Invisible command toggleable Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers. Fix catalog discounts, and made them configurable from the database Do not fill banzai tiles if a foreign locked tile exists Fix unseen item count not appearing in inventory Fixed Marketplace Searching Fixed a bug where foreign locales would prevent the emulator loading Removed camera callbacks Fixed major SSO Exploit Fixed minor issue with teleport tiles Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you! Kitt Mustang Pietro Giuseppe D'Amico Jesús Hernández Robson Nascimento Michaeldavid ynniV Hackerman Lucas Gundelach Begin SenpaiDipper Ridge As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral. Cheers for Arcturus.[/CODE] [/SPOILER] [/QUOTE]
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