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Electro17 Emu - Room Chat,
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<blockquote data-quote="Eubboline" data-source="post: 267059" data-attributes="member: 19585"><p>Hello Ultra</p><p></p><p>Thanks for the advice. With AKIIX's Plus edit I am not satisfied as base. With the Swift emu r5 (I have added all freakish fixes from dev, kek, rz, french forum and so on) I had one Issue: I could never ever find an swf release that is working well with it. Well My problem was when i used newer swfs then the headers for the inventory part weren't up to date (dc when opening and unfortunately I am not into packet logging yet :/ And asking forums all the time for help just annoys everyone) and with an older swf release I (mainly the one provided in the threads where the emu is released) I couldn't use the effects, signs, and interaction types (for example swimming as this is an effect). </p><p></p><p>So swift would be my favorite but with these problems i would need someone helping me for one or two hours trying to solve these things.</p></blockquote><p></p>
[QUOTE="Eubboline, post: 267059, member: 19585"] Hello Ultra Thanks for the advice. With AKIIX's Plus edit I am not satisfied as base. With the Swift emu r5 (I have added all freakish fixes from dev, kek, rz, french forum and so on) I had one Issue: I could never ever find an swf release that is working well with it. Well My problem was when i used newer swfs then the headers for the inventory part weren't up to date (dc when opening and unfortunately I am not into packet logging yet :/ And asking forums all the time for help just annoys everyone) and with an older swf release I (mainly the one provided in the threads where the emu is released) I couldn't use the effects, signs, and interaction types (for example swimming as this is an effect). So swift would be my favorite but with these problems i would need someone helping me for one or two hours trying to solve these things. [/QUOTE]
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