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[DEVELOPMENT] Outbreak (Arma 3 Mod) Post-Apocalyptic Survival
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<blockquote data-quote="Quackster" data-source="post: 371394" data-attributes="member: 971"><p><span style="font-size: 18px">Changelog</span></p><p></p><p><strong>Apr 4, 2016</strong></p><p>- Increased the amount of items to use in crafting</p><p>- Added multi-lined texted for items with longer names in UI</p><p>- Moved recipes away from CfgMagazines</p><p>- Fixed GUI height</p><p>- GUI now shows green/red if you have (or don't have) enough items</p><p>- Searching ground for logs</p><p></p><p><strong>Apr 3, 2016</strong></p><p>- Crafting GUI by pressing U is now added</p><p>- Reading from configuration with different types of recipes is added.</p><p>- Removed deprecated ArmA 2 (getNumber, getArray, getText) calls and replaced with BIS_fnc_getCfgData</p><p></p><p><strong>Apr 2, 2016</strong></p><p>- Added wild zombie spawns</p><p>- Fixed wild zombie spawns</p><p>- Added more zombie sounds</p><p>- Variable refactor (login, min max wild z spawn)</p><p>- Delete magazine when it's empty</p><p>- Mute sound when logging in</p><p>- Zombies sprint after pursuit and not invincible</p><p></p><p><strong>Commits on Apr 1, 2016</strong></p><p>- Added extra military areas</p><p>- Only run tasks when logged in</p><p>- Zombie clothes and wandering fixes</p><p>- BUG FIX: FindNearby checks for alive units only</p><p>- BUG FIX: Zombies faced opposite way when attacking</p><p>- BUG FIX: Zombies spawned too close</p><p>- Zombie now faces player</p><p>- Fixed FPS drop when shooting zombies</p><p>- Dynamic zed spawning (instead of one area in city)</p><p>- Renamed and refactored functions</p><p>- Fixed persistent item placement (when placed, it would hover 2 feet)</p><p></p><p><strong>March 29, 2016</strong></p><p>- Removed ability to stand when logs are broken</p><p>- Fixed bug where dmg handlers were unregistered</p><p></p><p><strong>Screenshots</strong></p><p></p><p>Finally figured out how to create custom GUI's for Arma 3. I can now extend the amount of crafting that can happen within the game. <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p><p></p><p><img src="http://i.imgur.com/YBU0jjK.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://i.imgur.com/eD9Lp91.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Quackster, post: 371394, member: 971"] [size=5]Changelog[/size] [b]Apr 4, 2016[/b] - Increased the amount of items to use in crafting - Added multi-lined texted for items with longer names in UI - Moved recipes away from CfgMagazines - Fixed GUI height - GUI now shows green/red if you have (or don't have) enough items - Searching ground for logs [b]Apr 3, 2016[/b] - Crafting GUI by pressing U is now added - Reading from configuration with different types of recipes is added. - Removed deprecated ArmA 2 (getNumber, getArray, getText) calls and replaced with BIS_fnc_getCfgData [b]Apr 2, 2016[/b] - Added wild zombie spawns - Fixed wild zombie spawns - Added more zombie sounds - Variable refactor (login, min max wild z spawn) - Delete magazine when it's empty - Mute sound when logging in - Zombies sprint after pursuit and not invincible [b]Commits on Apr 1, 2016[/b] - Added extra military areas - Only run tasks when logged in - Zombie clothes and wandering fixes - BUG FIX: FindNearby checks for alive units only - BUG FIX: Zombies faced opposite way when attacking - BUG FIX: Zombies spawned too close - Zombie now faces player - Fixed FPS drop when shooting zombies - Dynamic zed spawning (instead of one area in city) - Renamed and refactored functions - Fixed persistent item placement (when placed, it would hover 2 feet) [b]March 29, 2016[/b] - Removed ability to stand when logs are broken - Fixed bug where dmg handlers were unregistered [b]Screenshots[/b] Finally figured out how to create custom GUI's for Arma 3. I can now extend the amount of crafting that can happen within the game. :) [img]http://i.imgur.com/YBU0jjK.png[/img] [img]http://i.imgur.com/eD9Lp91.png[/img] [/QUOTE]
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