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[DEVELOPMENT] Outbreak (Arma 3 Mod) Post-Apocalyptic Survival
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<blockquote data-quote="Quackster" data-source="post: 370804" data-attributes="member: 971"><p><strong>Updates</strong></p><p></p><p>I started the Outbreak Launcher, it's still unfinished, I'm going to polish it up later.</p><p></p><p>- Can change settings</p><p>- Can set Arma 3 path and launch parameters</p><p>- Can set Windowed mod and close launcher after chosen a server</p><p>- When opening the launcher it will check if you have two required mods, if not, will bring up a window saying where to download them and the launcher will check if they're installed.</p><p></p><p>Verify/Install files feature</p><p></p><p>- The program will check the integrity of your files and update them</p><p>- The form automatically updates with new files it sees when it requests a list from outbreakmod.com</p><p>- The verify files form will show if a file is out of date or needs installing</p><p></p><p>TODO:</p><p></p><p>- Show server list</p><p>- More settings customisation</p><p>- Save servers</p><p>- Double click server to join it</p><p></p><p><img src="http://i.imgur.com/ckYR9OD.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[doublepost=1459140210,1439969269][/doublepost]Welcome back!</p><p></p><p>Development has resumed. </p><p></p><p>Changelog:</p><p></p><p>- Rewrote fracture and leg breaking</p><p>- Optimsed user logging in (all just one big SQL query instead of many queries at once)</p><p>- Weapon caliber balancing when shooting other zombies and players</p><p>- Dynamic events now rotate around the map every x minutes</p><p>- Morphine now fixes broken bones</p><p>- Basic zombie AI (written from scratch by me)</p><p>- Zombie sounds depending if they're idle, throwing a punch, found a target etc</p><p>- Converting magazines with same caliber and keeping ammo count (eg double clicking DMR mag will turn it into a FN/FAL mag, and double clicking a stack of .45 ACP for revolver will turn it into a 1911 magazine)</p><p></p><p><strong>Bug fixes</strong></p><p></p><p>- Fixed a bug where logging in with 0 health will put you in a constant respawn loop</p><p>- Health updating/checking is instant now</p><p></p><p></p><p>I've now open sourced everything at: <a href="http://github.com/OutbreakMod/" target="_blank">http://github.com/OutbreakMod/</a></p><p></p><p><strong>How zombies work</strong></p><p></p><p>If zombies have no target:</p><p></p><p>- they will wander around making noises</p><p>- once found a target, they will keep chasing that target (if they're within distance).</p><p></p><p>If a zombie is 2 metres or less from a target:</p><p></p><p>- they will attack and throw a punch</p><p>- if a player moves away since a punch was thrown there will be no damage taken.</p><p></p><p>If the target runs away from the zombie:</p><p></p><p>- the zombie will wander around where they last saw the target.</p><p></p><p>TODO: Gun shots attract zombies</p><p></p><p><strong><em>Video demonstrating basic zombies coming soon</em></strong></p></blockquote><p></p>
[QUOTE="Quackster, post: 370804, member: 971"] [b]Updates[/b] I started the Outbreak Launcher, it's still unfinished, I'm going to polish it up later. - Can change settings - Can set Arma 3 path and launch parameters - Can set Windowed mod and close launcher after chosen a server - When opening the launcher it will check if you have two required mods, if not, will bring up a window saying where to download them and the launcher will check if they're installed. Verify/Install files feature - The program will check the integrity of your files and update them - The form automatically updates with new files it sees when it requests a list from outbreakmod.com - The verify files form will show if a file is out of date or needs installing TODO: - Show server list - More settings customisation - Save servers - Double click server to join it [img]http://i.imgur.com/ckYR9OD.png[/img] [doublepost=1459140210,1439969269][/doublepost]Welcome back! Development has resumed. Changelog: - Rewrote fracture and leg breaking - Optimsed user logging in (all just one big SQL query instead of many queries at once) - Weapon caliber balancing when shooting other zombies and players - Dynamic events now rotate around the map every x minutes - Morphine now fixes broken bones - Basic zombie AI (written from scratch by me) - Zombie sounds depending if they're idle, throwing a punch, found a target etc - Converting magazines with same caliber and keeping ammo count (eg double clicking DMR mag will turn it into a FN/FAL mag, and double clicking a stack of .45 ACP for revolver will turn it into a 1911 magazine) [b]Bug fixes[/b] - Fixed a bug where logging in with 0 health will put you in a constant respawn loop - Health updating/checking is instant now I've now open sourced everything at: [URL]http://github.com/OutbreakMod/[/URL] [b]How zombies work[/b] If zombies have no target: - they will wander around making noises - once found a target, they will keep chasing that target (if they're within distance). If a zombie is 2 metres or less from a target: - they will attack and throw a punch - if a player moves away since a punch was thrown there will be no damage taken. If the target runs away from the zombie: - the zombie will wander around where they last saw the target. TODO: Gun shots attract zombies [b][i]Video demonstrating basic zombies coming soon[/i][/b] [/QUOTE]
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