DeltaCMS Edited By Mack-xoa!!

devine

New Member
Sep 26, 2011
12
0
I Have Edited DeltaCMS Tell me if u Like Okay?
This is r63 CMS Phoenix Compatable
Screenie-

Download-


PS- If u Downt Like it Hate SomWhere Else.
 

lepos

thinking about you. yes you
Dec 11, 2011
2,022
685
What the hell?
What version of "DeltaCMS" did you edit? - DeltaCMS v1 and v1.2 has the .se /me.php? & v1.3 is a completely different style?
Why not just download UberCMS if you're going to use this?

Screenies of the other pages?
 

Navigation

Posting Freak
Feb 15, 2012
715
137
Yeah, It's v1.

Looks too similar to the known 'Habbo Theme' though.

Just an added chat-box.

The 'Plugin' box looks okay, if edited correctly.
 

devine

New Member
Sep 26, 2011
12
0
This is RP by da way if u know wat tht is its a comand to summon a bolt of lighting stunning somone and causing atleast 24 damage :) hope u like it


#region :lightning <user> & :uncuff <user>
case "stun": // Freeze the specified user

virtualUser User = userManager.getUser(args[1]);
if (User._roomID == _roomID && (roomUser.Y + 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y + 2 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y - 2 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X + 2 == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X - 2 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y + 2 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y - 2 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y + 2 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y - 2 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X + 2 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X - 2 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X + 2 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X - 2 == User.roomUser.X) || (roomUser.Y + 2 == User.roomUser.Y && roomUser.X - 2 == User.roomUser.X) || (roomUser.Y - 2 == User.roomUser.Y && roomUser.X + 2 == User.roomUser.X) || (roomUser.Y + 2 == User.roomUser.Y && roomUser.X + 2 == User.roomUser.X) || (roomUser.Y - 2 == User.roomUser.Y && roomUser.X - 2 == User.roomUser.X))
{
/*
if (roomUser.walkLock == true)
{
sendData("BK" + "Nice try, but you are either stunned or cuffed.");
}
else
{
if (punchCdLooper != null)
{
Room.sendSaying(roomUser, "(cooldown)");
}
else
{
int isArrested;
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
isArrested = dbClient.getInt("SELECT arrested FROM users WHERE name = '" + _Username + "'");
}
if (isArrested < 1)
{
virtualUser User = userManager.getUser(args[1]);
if (User._roomID == _roomID && (roomUser.Y == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X))
{
string health_db;
string str_db;
int health_db_ko;
int canHit;

//db queries
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
canHit = dbClient.getInt("SELECT violence FROM rooms WHERE id = '" + _roomID + "'");
health_db = dbClient.getString("SELECT health FROM users WHERE name = '" + User._Username + "'");
str_db = dbClient.getString("SELECT str FROM users WHERE name = '" + _Username + "'");
}

if (canHit == 1)
{
return false;
}

//db queries
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
health_db_ko = dbClient.getInt("SELECT health FROM users WHERE name = '" + User._Username + "'");
int getHit = health_db_ko - 1;
if (getHit > health_db_ko)
{
sendData("BK" + "Sorry, but you can not knock yourself out.");
return false;
}
else
{
dbClient.runQuery("UPDATE users SET health = health - '1' WHERE name = '" + User._Username + "'");
}
}
Room.sendShout(roomUser, "*Sticks with lighting " + args[1] + ", causing 30 damage*");
int health_int = health_db_ko;

ThreadStart punchCdStarter = new ThreadStart(punchCoolDown);
punchCdLooper = new Thread(punchCdStarter);
punchCdLooper.Priority = ThreadPriority.Lowest;
punchCdLooper.Start();

//if the user has 0 or less helth left
if (health_int < 1)
{
User.sendData("D^" + "H" + Encoding.encodeVL64(153));
User.sendData("BK" + "You have been knocked out by another user and sent to the hospital.");
Room.sendShout(roomUser, "*Knocks out " + args[1] + ", sending them to the hospital*");
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
dbClient.runQuery("UPDATE users SET health = '100' WHERE name = '" + User._Username + "'");
dbClient.runQuery("UPDATE users SET kills = kills + 1 WHERE name = '" + _Username + "'");
dbClient.runQuery("UPDATE users SET deaths = deaths + 1 WHERE name = '" + User._Username + "'");
}
ThreadStart koStarter = new ThreadStart(knockOut);
deadLooper = new Thread(koStarter);
deadLooper.Priority = ThreadPriority.Lowest;
User.deadLooper.Start();
User.roomUser.walkLock = true;
}
}
else
{
if (User._roomID == _roomID && (roomUser.Y + 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X))
{
Room.sendShout(roomUser, "*Swings at " + args[1] + ", but misses*");
}
//else
//{
// Room.sendSaying(roomUser, "*Swings at " + args[1] + ", but misses*");
//}
}

int _userID = userManager.getUserID(args[1]);
virtualUser Target = userManager.getUser(_userID);
Target.roomUser.walkLock = true; // Freeze the user
Room.sendSaying(roomUser, "*I SUMMON LIGHTING ON " + Target._Username + "*");

#endregion

#region :punch <user>
case "punch":
case "hit":
{
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
virtualUser User = userManager.getUser(args[1]);
if (User._roomID != _roomID)
break;

if (roomUser.walkLock == true)
{
sendData("BK" + "Nice try, but you are either stunned or cuffed.");
break;
}

if (punchCdLooper != null)
{
Room.sendWhisper(roomUser, _Username, "*attempts to swing at " + User._Username + ", but is too exhausted*");
break;
}

int isArrested = dbClient.getInt("SELECT arrested FROM users WHERE name = '" + _Username + "'");
int canHit = dbClient.getInt("SELECT violence FROM rooms WHERE id = '" + _roomID + "'");
int isAfk = dbClient.getInt("SELECT afk FROM users WHERE name = '" + User._Username + "'");
if (isAfk == 1)
{
sendData("BK" + "Sorry, but this user is AFK.");
break;
}

if (isArrested < 1)
{
if (canHit == 1)
{
sendData("BK" + "Sorry, but this room has been declared a no fighting zone.");
break;
}

if (User._roomID == _roomID && (roomUser.Y == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X))
{
//db queries
int myHealth = dbClient.getInt("SELECT health FROM users WHERE name = '" + User._Username + "'");
int str_mod = dbClient.getInt("SELECT str FROM users WHERE name = '" + _Username + "'");

//generates a random number
Random randNum = new Random();
int hit_dif_0 = randNum.Next(1, 3);
int hit_dif_1 = randNum.Next(1, 13);

//what a user hits
int hit = str_mod * hit_dif_0 + hit_dif_1;

int getHit = myHealth - hit;
if (getHit < 1 && _Username == User._Username)
{
sendData("BK" + "Sorry, but you can not knock yourself out.");
}
else
{
dbClient.runQuery("UPDATE users SET health = health - '" + hit + "' WHERE name = '" + User._Username + "'");
dbClient.runQuery("UPDATE users SET hits = hits + 1 WHERE name = '" + _Username + "'");
int health_db_ko = dbClient.getInt("SELECT health FROM users WHERE name = '" + User._Username + "'");
Room.sendShout(roomUser, "*Swings at " + args[1] + ", causing " + hit + " damage*");

ThreadStart punchCdStarter = new ThreadStart(punchCoolDown);
punchCdLooper = new Thread(punchCdStarter);
punchCdLooper.Priority = ThreadPriority.Lowest;
punchCdLooper.Start();

//if the user has 0 or less helth left
if (health_db_ko < 1)
{
if (User._Mission == "[Game] Brawl")
{
Room.sendShout(roomUser, "*Knocks out " + args[1] + ", sending them to the lobby*");
if (User._Mission == "[Game] Brawl")
{
if (_Mission == "[Game] Brawl")
{
dbClient.runQuery("UPDATE users SET game_brawl = game_brawl + '10' WHERE name = '" + _Username + "'");
}
User.sendData("D^" + "H" + Encoding.encodeVL64(10));
User.sendData("BK" + "Thank you for playing brawl.");
}
User.refreshAppearance(true, true, true);
dbClient.runQuery("UPDATE users SET health = '100' WHERE name = '" + User._Username + "'");
}
else
{
User.sendData("D^" + "H" + Encoding.encodeVL64(2));
User.sendData("BK" + "You have been knocked out by another user and sent to the hospital.");
Room.sendShout(roomUser, "*Knocks out " + args[1] + ", sending them to the hospital*");
dbClient.runQuery("UPDATE users SET kills = kills + 1 WHERE name = '" + _Username + "'");
dbClient.runQuery("UPDATE users SET deaths = deaths + 1, time_dead = '10' WHERE name = '" + User._Username + "'");
User._Mission = "Dead";
User._DeathTimer = 10;

refreshAppearance(true, true, true);

ThreadStart koStarter = new ThreadStart(User.knockOut);
User.deadLooper = new Thread(koStarter);
User.deadLooper.Priority = ThreadPriority.Lowest;
User.deadLooper.Start();

User.roomUser.walkLock = true;
}
}
}
}
else
{
if (User._roomID == _roomID && (roomUser.Y + 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X) || (roomUser.Y - 1 == User.roomUser.Y && roomUser.X + 1 == User.roomUser.X) || (roomUser.Y + 1 == User.roomUser.Y && roomUser.X - 1 == User.roomUser.X))
{
Room.sendShout(roomUser, "*Swings at " + args[1] + ", but misses*");
}
}
}
}
break;
}
#endregion
 

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