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Habbo Hotel
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<blockquote data-quote="Parsov" data-source="post: 470611" data-attributes="member: 68429"><p> <ul> <li data-xf-list-type="ul">Easier to find Unity Developers within this Industry</li> <li data-xf-list-type="ul">Having Unity Developers & Maintaining Unity is cost efficient</li> <li data-xf-list-type="ul">They save time</li> <li data-xf-list-type="ul">Was somewhat a new approach that Sulake took making it a bit different & difficult in some cases for this private server community </li> </ul><p>Everything would be better if it was made In-House. However it costs a lot of money to hire these kind of experienced developers. They don't even use an In-House Game Server let alone Engine. I guess it's a good alternative to build on top of things since it saves a lot of time and money especially when you use a widely used Engine like Unity.</p><p></p><p>My thoughts are mixed on this one. They could've nailed the Unity project. It's not a bad choice for a Game like Habbo. I think they rushed it.</p></blockquote><p></p>
[QUOTE="Parsov, post: 470611, member: 68429"] [LIST] [*]Easier to find Unity Developers within this Industry [*]Having Unity Developers & Maintaining Unity is cost efficient [*]They save time [*]Was somewhat a new approach that Sulake took making it a bit different & difficult in some cases for this private server community [/LIST] Everything would be better if it was made In-House. However it costs a lot of money to hire these kind of experienced developers. They don't even use an In-House Game Server let alone Engine. I guess it's a good alternative to build on top of things since it saves a lot of time and money especially when you use a widely used Engine like Unity. My thoughts are mixed on this one. They could've nailed the Unity project. It's not a bad choice for a Game like Habbo. I think they rushed it. [/QUOTE]
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