Menu
Forums
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Trending
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Upgrades
Log in
Register
What's new
Search
Search
Search titles only
By:
All threads
Latest threads
New posts
Trending threads
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
Server Development
Habbo Retros
Habbo Q&A
DELETE THIS POST AND ACCOUNT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JayC" data-source="post: 432370" data-attributes="member: 36373"><p>Lol yeah right dude, it's not that simple. Connecting the user? Sure you just call to the gameclient class and create their instance.. but then you would need to create all the backend code that would define them as a "bot" which would be coding all of the phrases they can interact with, along with the ability to walk and talk on their own without repeating phrases.</p></blockquote><p></p>
[QUOTE="JayC, post: 432370, member: 36373"] Lol yeah right dude, it's not that simple. Connecting the user? Sure you just call to the gameclient class and create their instance.. but then you would need to create all the backend code that would define them as a "bot" which would be coding all of the phrases they can interact with, along with the ability to walk and talk on their own without repeating phrases. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Server Development
Habbo Retros
Habbo Q&A
DELETE THIS POST AND ACCOUNT
Top