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GTA Modding
Current Gen Modding?
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<blockquote data-quote="Core" data-source="post: 395212" data-attributes="member: 72270"><p>It's not private, it's a public release - not a fully functioning jailbreak but it's definitely getting there - debug settings, file system, remote ftp, peek and poke, etc.</p><p>Tools etc, are also back as the ORTMAPI library was released not long ago with an API - it also allows for real-time debugging.</p><p>Most people tend to reverse engineer through IDA though as the PS4 processor still uses PPC so most modders already have a good enough understanding of this asm specifically from the PS3.</p><p></p><p>Just no way of spoofing to get online <img src="/styles/default/xenforo/smilies/emojione/frown.png" class="smilie" loading="lazy" alt=":(" title="Frown :(" data-shortname=":(" /> - rip.</p><p></p><p>GTA V will be first to be fucked as it stores every useful local function in a table (native table), so find the address - really easy as player_id is first so just hash that with jenkins and search for the bytes in ida and then follow the function which is called (name it what you want... AddNativeFunction?)... It's as easy as reading some ppc and seeing the address' it's appending too - or just find the sequence based on asm op codes; much easier method but you would need instructions first..</p></blockquote><p></p>
[QUOTE="Core, post: 395212, member: 72270"] It's not private, it's a public release - not a fully functioning jailbreak but it's definitely getting there - debug settings, file system, remote ftp, peek and poke, etc. Tools etc, are also back as the ORTMAPI library was released not long ago with an API - it also allows for real-time debugging. Most people tend to reverse engineer through IDA though as the PS4 processor still uses PPC so most modders already have a good enough understanding of this asm specifically from the PS3. Just no way of spoofing to get online :( - rip. GTA V will be first to be fucked as it stores every useful local function in a table (native table), so find the address - really easy as player_id is first so just hash that with jenkins and search for the bytes in ida and then follow the function which is called (name it what you want... AddNativeFunction?)... It's as easy as reading some ppc and seeing the address' it's appending too - or just find the sequence based on asm op codes; much easier method but you would need instructions first.. [/QUOTE]
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