Command :rob [Plus aka. Bios Emulator]

onepoint

New Member
May 6, 2014
2
0
I have create a roleplay command with this you can rob a user.

Code:
/*
* CommandManager.cs
*/
this.Register("raub", new RaubCommand()); // Coded by Nightmare

Code:
/*
Create a RaubCommand.cs and insert this
*/
using System;
using Bios.HabboHotel.GameClients;
using Bios.Communication.Packets.Outgoing.Rooms.Chat;
using Bios.Communication.Packets.Outgoing.Inventory.Purse;
using Bios.Communication.Packets.Outgoing.Rooms.Avatar;
 
 
namespace Bios.HabboHotel.Rooms.Chat.Commands.User.Fun
{
    class RaubCommand : IChatCommand
    {
        public string PermissionRequired => "command_raub";
        public string Parameters => "[USARIO]";
        public string Description => "Beklaue ein User";
 
        public void Execute(GameClient Session, Room Room, string[] Params)
        {
            if (Params.Length == 1)
            {
                Session.SendWhisper("Bitte geben Sie den Usernamen ein!");
                return;
            }
            GameClient Target = BiosEmuThiago.GetGame().GetClientManager().GetClientByUsername(Params[1]);
            if (Target == null)
            {
                Session.SendWhisper("Entschuldigung, wir haben diesen Benutzer nicht gefunden!");
                return;
            }
            else
            {
                RoomUser TargetID = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
                if (TargetID == null)
                {
                    Session.LogsNotif("Entschuldigung, der Benutzer ist nicht im Raum!", "command_notification");
                    return;
                }
                else if (Target.GetHabbo().Username == Session.GetHabbo().Username)
                {
                    Session.SendWhisper("Du kannst dich nicht selber beklauen.");
                    Room.SendMessage(new ChatComposer(User.VirtualId, "Helft dieser verwirrten Maus, sie möchte sich selbst beklauen!", 0, 34));
                    return;
                }
RoomUser Habbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                else if (Habbo.IsAsleep != true) {
                    Session.LogsNotif("Der Benutzer hat den Schutz aktiviert!", "command_notification");
                    return;
                }
                else
                {
                    if (User != null)
                    {
                        if ((Math.Abs((int)(TargetID.X - User.X)) < 2) && (Math.Abs((int)(TargetID.Y - User.Y)) < 2))
                        {
                            RoomUser Habbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                            if (Habbo.IsAsleep == false) {
                                if (Target.GetHabbo().Credits >= 4000)
                                {
                            
                                    Random rnd = new Random();
                                    int random = rnd.Next(300, 3000);
 
                                    int Amount = random;
 
                                    Target.GetHabbo().Credits = Target.GetHabbo().Credits -= Amount;
                                    Target.SendMessage(new CreditBalanceComposer(Target.GetHabbo().Credits));
 
                                    Session.GetHabbo().Credits = Session.GetHabbo().Credits += Amount;
                                    Session.SendMessage(new CreditBalanceComposer(Session.GetHabbo().Credits));
 
 
                                    Room.SendMessage(new ChatComposer(User.VirtualId, " Du hast ihm " + Amount + " Taler geklaut ", 0, 16));
                                    Room.SendMessage(new ChatComposer(TargetID.VirtualId, "Dir wurden " + Amount + " Taler geklaut ", 0, 16));
                                }
                                else
                                {
                                    Session.SendWhisper("Der User ist pleite.");
                                }
                            }
                            else
                            {
                                Session.SendWhisper("Der User ist im AFK Modus du kannst ihn nicht beklauen.");
                            }
                        }
                        else
                        {
                            Session.SendWhisper("Hoppla!Der Benutzer ist nicht in Ihrer Nähe.!");
                            return;
                        }
                        }
                    }
                }
            }
 
        }
 
}

SQL QUERY: INSERT INTO permissions_commands VALUES ('command_raub', '1', '0');

This command works together with the afk command.
Sorry for my english, I'm from germany ^^.
Best regards
- Nightmare
 
Last edited:

Pollak

Active Member
Oct 12, 2017
161
51
Good xddd ;) But it was only you to change "Bios" to "Plus" and BiosEmuThiago to "PlusEnvironment".
 

Gang67

|Jump out gang, we jump out those vehicles|
May 5, 2017
303
54
I have create a roleplay command with this you can rob a user.

Code:
/*
* CommandManager.cs
*/
this.Register("raub", new RaubCommand()); // Coded by Nightmare

Code:
/*
Create a RaubCommand.cs and insert this
*/
using System;
using Bios.HabboHotel.GameClients;
using Bios.Communication.Packets.Outgoing.Rooms.Chat;
using Bios.Communication.Packets.Outgoing.Inventory.Purse;
using Bios.Communication.Packets.Outgoing.Rooms.Avatar;
 
 
namespace Bios.HabboHotel.Rooms.Chat.Commands.User.Fun
{
    class RaubCommand : IChatCommand
    {
        public string PermissionRequired => "command_raub";
        public string Parameters => "[USARIO]";
        public string Description => "Beklaue ein User";
 
        public void Execute(GameClient Session, Room Room, string[] Params)
        {
            if (Params.Length == 1)
            {
                Session.SendWhisper("Bitte geben Sie den Usernamen ein!");
                return;
            }
            GameClient Target = BiosEmuThiago.GetGame().GetClientManager().GetClientByUsername(Params[1]);
            if (Target == null)
            {
                Session.SendWhisper("Entschuldigung, wir haben diesen Benutzer nicht gefunden!");
                return;
            }
            else
            {
                RoomUser TargetID = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
                if (TargetID == null)
                {
                    Session.LogsNotif("Entschuldigung, der Benutzer ist nicht im Raum!", "command_notification");
                    return;
                }
                else if (Target.GetHabbo().Username == Session.GetHabbo().Username)
                {
                    Session.SendWhisper("Du kannst dich nicht selber beklauen.");
                    Room.SendMessage(new ChatComposer(User.VirtualId, "Helft dieser verwirrten Maus, sie möchte sich selbst beklauen!", 0, 34));
                    return;
                }
RoomUser Habbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                else if (Habbo.IsAsleep != true) {
                    Session.LogsNotif("Der Benutzer hat den Schutz aktiviert!", "command_notification");
                    return;
                }
                else
                {
                    if (User != null)
                    {
                        if ((Math.Abs((int)(TargetID.X - User.X)) < 2) && (Math.Abs((int)(TargetID.Y - User.Y)) < 2))
                        {
                            RoomUser Habbo = Room.GetRoomUserManager().GetRoomUserByHabbo(Target.GetHabbo().Id);
                            if (Habbo.IsAsleep == false) {
                                if (Target.GetHabbo().Credits >= 4000)
                                {
                          
                                    Random rnd = new Random();
                                    int random = rnd.Next(300, 3000);
 
                                    int Amount = random;
 
                                    Target.GetHabbo().Credits = Target.GetHabbo().Credits -= Amount;
                                    Target.SendMessage(new CreditBalanceComposer(Target.GetHabbo().Credits));
 
                                    Session.GetHabbo().Credits = Session.GetHabbo().Credits += Amount;
                                    Session.SendMessage(new CreditBalanceComposer(Session.GetHabbo().Credits));
 
 
                                    Room.SendMessage(new ChatComposer(User.VirtualId, " Du hast ihm " + Amount + " Taler geklaut ", 0, 16));
                                    Room.SendMessage(new ChatComposer(TargetID.VirtualId, "Dir wurden " + Amount + " Taler geklaut ", 0, 16));
                                }
                                else
                                {
                                    Session.SendWhisper("Der User ist pleite.");
                                }
                            }
                            else
                            {
                                Session.SendWhisper("Der User ist im AFK Modus du kannst ihn nicht beklauen.");
                            }
                        }
                        else
                        {
                            Session.SendWhisper("Hoppla!Der Benutzer ist nicht in Ihrer Nähe.!");
                            return;
                        }
                        }
                    }
                }
            }
 
        }
 
}

SQL QUERY: INSERT INTO permissions_commands VALUES ('command_raub', '1', '0');

This command works together with the afk command.
Sorry for my english, I'm from germany ^^.
Best regards
- Nightmare
Should make the random integer range be between the actual amount the target user has not just a constant range so the target doesn’t have to have more than 4000 for it to work
 

JayC

Well-Known Member
Aug 8, 2013
5,505
1,401
Yikes

No cooldown for users to get robbed
No variable to determine if the user was successful at robbing
 

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