Clothes Bug (Homepage & Client)

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LinuxUser

Member
Nov 30, 2021
26
2
Hey there,

My Problem is, that i have newer clothes inside my retro roleplay.
You can wear it but it won't display in the client (next to health and energy is a avatar picture) and on my homepage (Me Page) too.
If you have the newer clothes on, then you will be half naked on homepage and client avatar image.

Does someone knows how i can fix this ?
Cuz i saw it in many other retros that they fixed it.

PS: I mean the new clothes which are added to the catalogue.
 
Last edited:

DDDDec

Tongue Boxing Champion 2023
May 30, 2017
439
273
Change your me page habbo avatar imager url to an updated imager that uses your clothes, not sure on client but i assume maybe its the same, u can host your own imager and add your own clothes to it and use that but idk the link to the git or where ever it is
 

LinuxUser

Member
Nov 30, 2021
26
2
Change your me page habbo avatar imager url to an updated imager that uses your clothes, not sure on client but i assume maybe its the same, u can host your own imager and add your own clothes to it and use that but idk the link to the git or where ever it is
Ok and do you know the link to a newer one ?
'Cause i use the normal habbo.com avatar image url now.

But i saw a lot of retros which uses their own avatar imaging files because the newer clothes are showing.
Isn't there anything to download and put in which allows to show this clothes?
 
Last edited:

rhystagram

New Member
Dec 26, 2015
24
4
Ok and do you know the link to a newer one ?
'Cause i use the normal habbo.com avatar image url now.

But i saw a lot of retros which uses their own avatar imaging files because the newer clothes are showing.
Isn't there anything to download and put in which allows to show this clothes?
Using Habbos Imager restricts you to clothing released on Habbo..
is THE imager you should be using. All you have to do to make sure you have all your clothing updated is to make sure they're working in the Nitro Client. All the assets used by the imager are already being used in client.
 

LinuxUser

Member
Nov 30, 2021
26
2
Using Habbos Imager restricts you to clothing released on Habbo..
is THE imager you should be using. All you have to do to make sure you have all your clothing updated is to make sure they're working in the Nitro Client. All the assets used by the imager are already being used in client.
Ok but will this work even if i enters the client with an app and not with nitro browser?
And shows the correct clothes on the website too (not just in the client) ?
 

rhystagram

New Member
Dec 26, 2015
24
4
Ok but will this work even if i enters the client with an app and not with nitro browser?
And shows the correct clothes on the website too (not just in the client) ?
It's an imaging server. You can use the avatar images anywhere, just the same way you use Habbos avatar imager link.

It's based off of Nitro Renderer, which is part of the Nitro Client, which isn't a browser, it's a flash (swf) client replacement..
 

LinuxUser

Member
Nov 30, 2021
26
2
It's an imaging server. You can use the avatar images anywhere, just the same way you use Habbos avatar imager link.

It's based off of Nitro Renderer, which is part of the Nitro Client, which isn't a browser, it's a flash (swf) client replacement..
Ok i tried it - now i configured the links like this:

"api.host": "localhost",
"api.port": 3030,
"asset.url": " ", // Folder, where the gamedata folder, the gordon folder etc. are in
"gamedata.url": "${asset.url}/gamedata",
"avatar.save.path": " ", // empty folder
"avatar.actions.url": "${gamedata.url}/HabboAvatarActions.json",
"avatar.figuredata.url": "${gamedata.url}/FigureData.json",
"avatar.figuremap.url": "${gamedata.url}/FigureMap.json",
"avatar.effectmap.url": "${gamedata.url}/EffectMap.json",
"avatar.asset.url": "${asset.url}/bundled/figure/%libname%.nitro",
"avatar.asset.effect.url": "${asset.url}/bundled/effect/%libname%.nitro",

Now two questions:
1. Will these json files generated automatically? Because i need to fill in a link like "${gamedata.url}/FigureData.json" but this file isn't existing (cause it is only a xml file)
Also the avatar.asset.url and avatar.asset.effect.url - because the folders arent even generated. Will this be done automatically ?

2. i started in the directory of the nitro-imager-main folder with cmd. First i ran npm i, then npm run build and then npm start - but then this is happening. (see screenshot)

Can someone help me with this ? What i did wrong ?
 

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Last edited:

Billsonnn

developer
Jun 19, 2011
26
38
Ok i tried it - now i configured the links like this:

"api.host": "localhost",
"api.port": 3030,
"asset.url": " ", // Folder, where the gamedata folder, the gordon folder etc. are in
"gamedata.url": "${asset.url}/gamedata",
"avatar.save.path": " ", // empty folder
"avatar.actions.url": "${gamedata.url}/HabboAvatarActions.json",
"avatar.figuredata.url": "${gamedata.url}/FigureData.json",
"avatar.figuremap.url": "${gamedata.url}/FigureMap.json",
"avatar.effectmap.url": "${gamedata.url}/EffectMap.json",
"avatar.asset.url": "${asset.url}/bundled/figure/%libname%.nitro",
"avatar.asset.effect.url": "${asset.url}/bundled/effect/%libname%.nitro",

Now two questions:
1. Will these json files generated automatically? Because i need to fill in a link like "${gamedata.url}/FigureData.json" but this file isn't existing (cause it is only a xml file)
Also the avatar.asset.url and avatar.asset.effect.url - because the folders arent even generated. Will this be done automatically ?

2. i started in the directory of the nitro-imager-main folder with cmd. First i ran npm i, then npm run build and then npm start - but then this is happening. (see screenshot)

Can someone help me with this ? What i did wrong ?

XML is not supported. You must have JSON versions of these files and .nitro assets.
 

LinuxUser

Member
Nov 30, 2021
26
2
You can read how to setup converter on the official gitlab repo or in my thread
Ok i'm converting now everything!

But can you explain me what i need to do there? (Screenshot)
I don't know what they want that i do.
Sorry.. i would be very nice if someone can explain me this what i need to do EXACTLY :)
 

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Object

?
Nov 10, 2017
429
350
Ok i'm converting now everything!

But can you explain me what i need to do there? (Screenshot)
I don't know what they want that i do.
Sorry.. i would be very nice if someone can explain me this what i need to do EXACTLY :)
if you're using nginx,that will work as a reverse proxy

if youre using Windows (iis) you can follow my other guide
 

LinuxUser

Member
Nov 30, 2021
26
2
if you're using nginx,that will work as a reverse proxy
so if i don't use nginx i don't need to do anything with this?
Just do these:

Running the server​

Make sure you run npm i before first use.

You must compile the server by running npm run build

To start the server you must run npm start

?
 

Object

?
Nov 10, 2017
429
350
so if i don't use nginx i don't need to do anything with this?
Just do these:

Running the server​

Make sure you run npm i before first use.

You must compile the server by running npm run build

To start the server you must run npm start

?
I edited my answer above, which might be useful if youre using iis
 

LinuxUser

Member
Nov 30, 2021
26
2
I edited my answer above, which might be useful if youre using iis
Nice! Thank you very much - i will read it right now.

One question: Is it normal, that i got a empty figures folder after converting the files with the nitro-converter? Shouldn't be there something inside ?
 

Object

?
Nov 10, 2017
429
350
Nice! Thank you very much - i will read it right now.

One question: Is it normal, that i got a empty figures folder after converting the files with the nitro-converter? Shouldn't be there something inside ?
yea thats not nornal, make sure ur configuration links properly
 

Object

?
Nov 10, 2017
429
350
where are the unconverted figure files normally ?
And are these the clothing swf files ?
(and which of these links in the converter-configuration is for it?)
deepends on your entire file structure, if youre uncertain how to setup a retro (and is using iis) you can go through my 3 part series in the tutorial section it might be helpful! 😅😄
 

LinuxUser

Member
Nov 30, 2021
26
2
deepends on your entire file structure, if youre uncertain how to setup a retro (and is using iis) you can go through my 3 part series in the tutorial section it might be helpful! 😅😄
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it should be this "dynamic.download.figure.url" link, right?
It is the same path like the effects and the effects worked perfectly.
Both linked to the folder where all my swfs are in. (like hat_name etc.)

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Effects has files in it...

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but figures not..
 

xXMufaisaXx

Member
Apr 8, 2018
90
13
I would honestly suggest finding an imager and adding your own to it. This is what we did. We took an imager and fixed it and then manually updated it. With custom clothes and stuff its hard to use just any imager url because the odds of them having the same clothing.
 
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