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<blockquote data-quote="Devangelwing" data-source="post: 481451" data-attributes="member: 121227"><p>Hello there,</p><p></p><p>You can do that by RE it. But if you don't have some packet dumps of the game, it's going to be extremely difficult to reverse engineer it now. You're working in a space that needs intuition from experience to get work done.</p><p></p><p>But for tips, you'll need to start with a disassembler to reverse the network protocol from the client. Getting to that point means getting around any anti-debugger measures in the game client. You'll have to get to a starting point where you can have the client connect to your own server by writing something that'll override the host it wants to connect to. This is going to vary heavily by game can just use a single connection,</p><p>[automerge]1712002763[/automerge]</p><p>You can also add me on discord.</p><p>ID: devangelwing</p></blockquote><p></p>
[QUOTE="Devangelwing, post: 481451, member: 121227"] Hello there, You can do that by RE it. But if you don't have some packet dumps of the game, it's going to be extremely difficult to reverse engineer it now. You're working in a space that needs intuition from experience to get work done. But for tips, you'll need to start with a disassembler to reverse the network protocol from the client. Getting to that point means getting around any anti-debugger measures in the game client. You'll have to get to a starting point where you can have the client connect to your own server by writing something that'll override the host it wants to connect to. This is going to vary heavily by game can just use a single connection, [automerge]1712002763[/automerge] You can also add me on discord. ID: devangelwing [/QUOTE]
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