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Building a team for 2012 Dream. Build. Play. w/ XNA
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<blockquote data-quote="Radiant" data-source="post: 63859" data-attributes="member: 10840"><p>Hey there, I read all of your post and I like your goal, sadly I'm not having any ambitions around game development myself so I can't help you there.</p><p></p><p>Unlucky to hear that after investing so many hours it's still hard for you, but maybe that's because you're not using the right approach to start out, now this is only an assumption, and I wonder; are you starting with the very basic practices?</p><p></p><p>Like making a simple game (for ex. Pong, Space Invaders like you mentioned) to just understand a bit of the mechanics? I'm asking/suggesting this because I too have had trouble learning things because I went for the hard stuff right away, and while it sometimes does teach you a lot at once, it's usually best to start from the very bottom and work your way up.</p><p></p><p>I also believe if you're really motivated, there's little you can't do. If you're having trouble coming up with things and end up having a creative block, inspiration goes a long way and looking at others' developments and methods will help you form an understanding as well. You also shouldn't force ideas, if you're rushing to come up with an idea it'll usually not be a great one (although you can sometimes get lucky <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" />)</p><p></p><p>I wish you the best of luck and hope you manage to do it, either alone or with a team!</p></blockquote><p></p>
[QUOTE="Radiant, post: 63859, member: 10840"] Hey there, I read all of your post and I like your goal, sadly I'm not having any ambitions around game development myself so I can't help you there. Unlucky to hear that after investing so many hours it's still hard for you, but maybe that's because you're not using the right approach to start out, now this is only an assumption, and I wonder; are you starting with the very basic practices? Like making a simple game (for ex. Pong, Space Invaders like you mentioned) to just understand a bit of the mechanics? I'm asking/suggesting this because I too have had trouble learning things because I went for the hard stuff right away, and while it sometimes does teach you a lot at once, it's usually best to start from the very bottom and work your way up. I also believe if you're really motivated, there's little you can't do. If you're having trouble coming up with things and end up having a creative block, inspiration goes a long way and looking at others' developments and methods will help you form an understanding as well. You also shouldn't force ideas, if you're rushing to come up with an idea it'll usually not be a great one (although you can sometimes get lucky :)) I wish you the best of luck and hope you manage to do it, either alone or with a team! [/QUOTE]
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