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Server Development
Habbo Retros
Habbo Q&A
Bot-Flood plus emu problem
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<blockquote data-quote="Rebel" data-source="post: 458905" data-attributes="member: 65125"><p>I mean a simple, easy fix just disable the user count from being grabbed from the TCP connection, and make it grab the online users from the "users" table in the database, and where users online = 1, it should display that online count instead of from the "Server_status" table, and do the same for the about command or just remove the online count from the about command? Most people will give up when they don't see a spike in the user count, not knowing you've just hidden it from being publicly displayed. Also, it will still show the online count in your emulator as the bots they've loaded up on your TCP port, but users won't see this, nor should it lag your hotel if you got a decent server.</p><p></p><p>It's better than limiting your connections and not allowing some legit traffic online. But whichever one you prefer, I just like being able to have full control without limits being put on me due to someone else's actions.</p><p>[automerge]1586953024[/automerge]</p><p></p><p>Also, this is the stupidest way to solve the problem. Everyone says to do this but they don't know what they're talking about. All that will do is allow whoever is overloading your TCP PORT, to load the max number of connections per IP and no other users will be able to access your client after that is done since the MAX LIMIT you've set for your Proxy IP aka "game.tcp.conlimit = 1000" is reached.</p></blockquote><p></p>
[QUOTE="Rebel, post: 458905, member: 65125"] I mean a simple, easy fix just disable the user count from being grabbed from the TCP connection, and make it grab the online users from the "users" table in the database, and where users online = 1, it should display that online count instead of from the "Server_status" table, and do the same for the about command or just remove the online count from the about command? Most people will give up when they don't see a spike in the user count, not knowing you've just hidden it from being publicly displayed. Also, it will still show the online count in your emulator as the bots they've loaded up on your TCP port, but users won't see this, nor should it lag your hotel if you got a decent server. It's better than limiting your connections and not allowing some legit traffic online. But whichever one you prefer, I just like being able to have full control without limits being put on me due to someone else's actions. [automerge]1586953024[/automerge] Also, this is the stupidest way to solve the problem. Everyone says to do this but they don't know what they're talking about. All that will do is allow whoever is overloading your TCP PORT, to load the max number of connections per IP and no other users will be able to access your client after that is done since the MAX LIMIT you've set for your Proxy IP aka "game.tcp.conlimit = 1000" is reached. [/QUOTE]
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Bot-Flood plus emu problem
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