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Bethesda Studio decides to take Paid mods off from steam workshop
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<blockquote data-quote="Wassim" data-source="post: 333919" data-attributes="member: 7285"><p><img src="http://cdnstatic.bethsoft.com/bethblog/2015/04/skyrim-creationkit-steamworkshop-forblog_v21.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Posted this a few days ago; <a href="https://devbest.com/threads/steam-introducing-new-ways-to-support-workshop-creators.65966/" target="_blank">https://devbest.com/threads/steam-introducing-new-ways-to-support-workshop-creators.65966/</a></p><p>And you might of seen all the ruckus on the internet lately regarding the matter, Gabe even did a Q&A on it 2 days ago on Reddit ill provide link below</p><p> </p><p>I realized that the modders only got a 25% cut of the sales and thought what the fuck and my mind got totally reverted</p><p> </p><p>However less then a week after release Bethesda decided to take it off and commented</p><p></p><p>This is what it looked like in case you missed it.</p><p>[SPOILER]<img src="http://blogs-images.forbes.com/insertcoin/files/2015/04/skyrim-mod.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> [/SPOILER]</p><p> </p><p>Regarding revenue, they explained why the cut was so small</p><p></p><p> </p><p>Basically there reason was that original content creators would get less in long time periods</p><p> </p><p></p><p> </p><p> </p><p>Links</p><ul> <li data-xf-list-type="ul"><a href="https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/" target="_blank">https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/</a> ~ Gabe Newell Q&A on reddit mentioned above<br /> </li> <li data-xf-list-type="ul"><a href="http://www.bethblog.com/" target="_blank">http://www.bethblog.com/</a> ~ Bethesda Blog commending on the matter</li> <li data-xf-list-type="ul"><a href="https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218" target="_blank">https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218</a> ~ Steam's announcement on it.</li> </ul></blockquote><p></p>
[QUOTE="Wassim, post: 333919, member: 7285"] [IMG]http://cdnstatic.bethsoft.com/bethblog/2015/04/skyrim-creationkit-steamworkshop-forblog_v21.jpg[/IMG] Posted this a few days ago; [URL]https://devbest.com/threads/steam-introducing-new-ways-to-support-workshop-creators.65966/[/URL] And you might of seen all the ruckus on the internet lately regarding the matter, Gabe even did a Q&A on it 2 days ago on Reddit ill provide link below I realized that the modders only got a 25% cut of the sales and thought what the fuck and my mind got totally reverted However less then a week after release Bethesda decided to take it off and commented This is what it looked like in case you missed it. [SPOILER][IMG]http://blogs-images.forbes.com/insertcoin/files/2015/04/skyrim-mod.png[/IMG] [/SPOILER] Regarding revenue, they explained why the cut was so small [U][/U] Basically there reason was that original content creators would get less in long time periods Links [LIST] [*][URL]https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/[/URL] ~ Gabe Newell Q&A on reddit mentioned above [*][URL]http://www.bethblog.com/[/URL] ~ Bethesda Blog commending on the matter [*][URL]https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218[/URL] ~ Steam's announcement on it. [/LIST] [/QUOTE]
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