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Arcturus Emulator 2.0 - Project Sirius C# | Distributed, Multi Revision, Powerful API + MOAR
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<blockquote data-quote="TheGeneral" data-source="post: 475674" data-attributes="member: 73182"><p><strong>(70 commits since last post)</strong></p><p></p><p>Added: (Re-)Load TalenTrack after achievements service (re-)load.</p><p>Added: Achievement ACH_BuildersClub</p><p>Added: Achievement ACH_CostumeHopper</p><p>Added: Achievement ACH_EsA (Freeze frozen player)</p><p>Added: Achievement ACH_GameAuthorExperience</p><p>Added: Achievement ACH_GiftReceiver GiftGiver</p><p>Added: Achievement ACH_RbTag</p><p>Added: Achievement ACH_RoomDecoHosting</p><p>Added: Achievement ACH_RoomEntry</p><p>Added: Achievement ACH_snowBoardBuild</p><p>Added: CrackableInventoryProductReward interaction</p><p>Added: Follow / Stalk command.</p><p>Added: ProgressAchievement(userId, achievementName, progress) overload. Schedules achievements progress if the player is offline.</p><p>Added: Set default room wall and floor paint.</p><p>Added: SwitchState Interaction</p><p>Added: VipGate interaction (vip_gate)</p><p>Added: WalkOverTeleport teleport within same room.</p><p>Added: camera publishing + events.</p><p>Added: command aliases option + add / delete alias commands.</p><p>Added: credits command.</p><p>Added: freeze points being given.</p><p>Added: interaction builder for black hole.</p><p>Added: more interactions to InteractionTypes.</p><p>Added: option to disable achievements.</p><p>Added: passing handitem notification</p><p>Added: threadsafe method to change credits / points</p><p>Changed camera_log table structure.</p><p>Changed: Buying walkover teleport now gives a set of linked teleporters instead of 1 teleport.</p><p>Changed: Failed commands are no longer showing in the room.</p><p>Changed: Handle exceptions gracefully in room cycle. Prevents room from crashing.</p><p>Changed: Hide inaccessible catalog pages.</p><p>Changed: Ignored variable replaced with _</p><p>Changed: Improved WalkOverTeleport interaction.</p><p>Changed: Introduced LagWarning event to IRoomSessionService and to IRoomSession</p><p>Changed: Load achievement score for user entities.</p><p>Changed: Load achievements async</p><p>Changed: Made TradingConfigurationLoader startable.</p><p>Changed: Made commands case insensitive.</p><p>Changed: Only kick when walking in door when there is no furniture.</p><p>Changed: Only send achievementprogress when progress is not 0</p><p>Changed: Refactored Achievements RoomComponent.</p><p>Changed: Reuse byte buffers for nitro proxy missing client initiated packets.</p><p>Changed: Small optimization to UserUpdateMotto achievement handling</p><p>Changed: Updated ACH_RoomEntry to only increment once per room.</p><p>Changed: Use new achievementsservice overload to reduce code duplication.</p><p>Fixed: Creating Guilds</p><p>Fixed: QuestsComposer not serializing _openWindow</p><p>Fixed: absolute achievement progress calculate correctly.</p><p>Fixed: bug in picking up furniture not being removed from selected furniture in wired.</p><p>Fixed: friend requests not being send correctly / loaded.</p><p>Fixed: giving respect. Roomid was missing.</p><p>Fixed: load navigator preferences.</p><p>Fixed: roller slide animation for furniture.</p><p>Fixed: sender of whisper not seeing the whisper.</p><p>Fixed: sender of whisper not seeing the whisper.</p><p>Removed: debug console write.</p><p>Removed: some nitro proxy initiated messages. Issues in v1 no longer in v2</p><p>Removed: status update causing rollers to glitch out.</p><p>Removed: text from MOTD</p><p>Renamed: CostumeHopper to CostumeRoomNetworkTeleport to match Habbos definition.</p><p>Renamed: Gate to PrivateRoomDoor to match Habbos definition.</p><p>Renamed: InteractionTypes.GuildFurni to GuildCustomized to match Habbos definition.</p><p>Renamed: NPCs component to EntitiesComponent</p><p>Renamed: OneWayGate to OneWayDoor to match Habbos definition.</p><p>Renamed: Wired Extra to Wired Propagation to match Habbos definition.</p><p>Renamed: interaction types to match Habbos</p></blockquote><p></p>
[QUOTE="TheGeneral, post: 475674, member: 73182"] [B](70 commits since last post)[/B] Added: (Re-)Load TalenTrack after achievements service (re-)load. Added: Achievement ACH_BuildersClub Added: Achievement ACH_CostumeHopper Added: Achievement ACH_EsA (Freeze frozen player) Added: Achievement ACH_GameAuthorExperience Added: Achievement ACH_GiftReceiver GiftGiver Added: Achievement ACH_RbTag Added: Achievement ACH_RoomDecoHosting Added: Achievement ACH_RoomEntry Added: Achievement ACH_snowBoardBuild Added: CrackableInventoryProductReward interaction Added: Follow / Stalk command. Added: ProgressAchievement(userId, achievementName, progress) overload. Schedules achievements progress if the player is offline. Added: Set default room wall and floor paint. Added: SwitchState Interaction Added: VipGate interaction (vip_gate) Added: WalkOverTeleport teleport within same room. Added: camera publishing + events. Added: command aliases option + add / delete alias commands. Added: credits command. Added: freeze points being given. Added: interaction builder for black hole. Added: more interactions to InteractionTypes. Added: option to disable achievements. Added: passing handitem notification Added: threadsafe method to change credits / points Changed camera_log table structure. Changed: Buying walkover teleport now gives a set of linked teleporters instead of 1 teleport. Changed: Failed commands are no longer showing in the room. Changed: Handle exceptions gracefully in room cycle. Prevents room from crashing. Changed: Hide inaccessible catalog pages. Changed: Ignored variable replaced with _ Changed: Improved WalkOverTeleport interaction. Changed: Introduced LagWarning event to IRoomSessionService and to IRoomSession Changed: Load achievement score for user entities. Changed: Load achievements async Changed: Made TradingConfigurationLoader startable. Changed: Made commands case insensitive. Changed: Only kick when walking in door when there is no furniture. Changed: Only send achievementprogress when progress is not 0 Changed: Refactored Achievements RoomComponent. Changed: Reuse byte buffers for nitro proxy missing client initiated packets. Changed: Small optimization to UserUpdateMotto achievement handling Changed: Updated ACH_RoomEntry to only increment once per room. Changed: Use new achievementsservice overload to reduce code duplication. Fixed: Creating Guilds Fixed: QuestsComposer not serializing _openWindow Fixed: absolute achievement progress calculate correctly. Fixed: bug in picking up furniture not being removed from selected furniture in wired. Fixed: friend requests not being send correctly / loaded. Fixed: giving respect. Roomid was missing. Fixed: load navigator preferences. Fixed: roller slide animation for furniture. Fixed: sender of whisper not seeing the whisper. Fixed: sender of whisper not seeing the whisper. Removed: debug console write. Removed: some nitro proxy initiated messages. Issues in v1 no longer in v2 Removed: status update causing rollers to glitch out. Removed: text from MOTD Renamed: CostumeHopper to CostumeRoomNetworkTeleport to match Habbos definition. Renamed: Gate to PrivateRoomDoor to match Habbos definition. Renamed: InteractionTypes.GuildFurni to GuildCustomized to match Habbos definition. Renamed: NPCs component to EntitiesComponent Renamed: OneWayGate to OneWayDoor to match Habbos definition. Renamed: Wired Extra to Wired Propagation to match Habbos definition. Renamed: interaction types to match Habbos [/QUOTE]
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