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Server Development
Habbo Retros
Habbo Development
Archangel: A New Era of Role-Playing
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<blockquote data-quote="Silenos" data-source="post: 483704" data-attributes="member: 77057"><p>This depends on the type of movement mechanics and the camera perspective.</p><p></p><p>Habbo uses tile-based movement (not to be confused with grid-based movement) with point-and-click navigation - anything else would feel wrong/unnatural (in my opinion).</p><p></p><p>Directional mapping would be less straightforward than in top-down or 2D games.</p><p>Players often expect to e.g. move forward using "W", but in an isometric perspective this will not match with the visual layout (in most cases).</p><p></p><p>Diagonals are also allowed, so the isometric character has 8 directions in which he can look or walk.</p><p>This is not feasible with 4 buttons - well, at least not in a way that makes it fun.</p></blockquote><p></p>
[QUOTE="Silenos, post: 483704, member: 77057"] This depends on the type of movement mechanics and the camera perspective. Habbo uses tile-based movement (not to be confused with grid-based movement) with point-and-click navigation - anything else would feel wrong/unnatural (in my opinion). Directional mapping would be less straightforward than in top-down or 2D games. Players often expect to e.g. move forward using "W", but in an isometric perspective this will not match with the visual layout (in most cases). Diagonals are also allowed, so the isometric character has 8 directions in which he can look or walk. This is not feasible with 4 buttons - well, at least not in a way that makes it fun. [/QUOTE]
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