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Server Development
Habbo Retros
Habbo Development
Archangel: A New Era of Role-Playing
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<blockquote data-quote="Sulake" data-source="post: 481392" data-attributes="member: 18147"><p>I reworked the gang and corp system to take advantage of the existing guilds functionality. I'm updating the guild packets as needed to support anything required. As of today, I have gangs ported over but still have a bit of work to do for corps since they require a bit more flexibility (positions, salary, figures, etc).</p><p></p><p>Not entirely sure I'm going to keep this change, since the types won't be exactly the same across corps -> gangs -> groups but wanted to give it a shot and see how far I got as it drastically reduced the amount of code needed </p><p></p><p>[ATTACH=full]15673[/ATTACH]</p><p>[ATTACH=full]15672[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sulake, post: 481392, member: 18147"] I reworked the gang and corp system to take advantage of the existing guilds functionality. I'm updating the guild packets as needed to support anything required. As of today, I have gangs ported over but still have a bit of work to do for corps since they require a bit more flexibility (positions, salary, figures, etc). Not entirely sure I'm going to keep this change, since the types won't be exactly the same across corps -> gangs -> groups but wanted to give it a shot and see how far I got as it drastically reduced the amount of code needed [ATTACH type="full"]15673[/ATTACH] [ATTACH type="full"]15672[/ATTACH] [/QUOTE]
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