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Minecraft Releases
[1.13.2] HyperPVP - Project Ares (oc.tc) clone (plugin and website) [MySQL]
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<blockquote data-quote="Quackster" data-source="post: 450136" data-attributes="member: 971"><p>Thanks <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p><p></p><p>HyperPVP.java is actually awfully messy though, it was written 5 years ago when I was still somewhat of a learner in Java. I mean, that's just my opinion of it anyways! And you're welcome, glad you could learn some new things from it. The source code is really, really bad though, lol, like for example I had a massive <a href="https://github.com/Quackster/HyperPVP/blob/4bb1edba9f94fed5117f7fb92496a66e5f370d7e/HyperPVP/src/us/hyperpvp/misc/CycleUtil.java#L219" target="_blank">game loop as a "watcher" </a>where it would wait to see if new threads needed to be created, etc, I don't know how it works to be honest without causing any concurrency errors!</p><p></p><p>Also yeah, this project was started in 2013 so it had over a year worth of development into it, that's why it has so many features. I remember at the start this didn't track kills and only supported DTC gamemode <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /> </p><p></p><p>Also it has a limitation of only supporting two teams... which kinda sucks, might have to rewrite it in future.</p></blockquote><p></p>
[QUOTE="Quackster, post: 450136, member: 971"] Thanks :) HyperPVP.java is actually awfully messy though, it was written 5 years ago when I was still somewhat of a learner in Java. I mean, that's just my opinion of it anyways! And you're welcome, glad you could learn some new things from it. The source code is really, really bad though, lol, like for example I had a massive [URL='https://github.com/Quackster/HyperPVP/blob/4bb1edba9f94fed5117f7fb92496a66e5f370d7e/HyperPVP/src/us/hyperpvp/misc/CycleUtil.java#L219']game loop as a "watcher" [/URL]where it would wait to see if new threads needed to be created, etc, I don't know how it works to be honest without causing any concurrency errors! Also yeah, this project was started in 2013 so it had over a year worth of development into it, that's why it has so many features. I remember at the start this didn't track kills and only supported DTC gamemode :) Also it has a limitation of only supporting two teams... which kinda sucks, might have to rewrite it in future. [/QUOTE]
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[1.13.2] HyperPVP - Project Ares (oc.tc) clone (plugin and website) [MySQL]
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