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    post your speed test

    I tried uploading mine but it says "Error: Your speed test is too fast, please slow it down and retry."
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    Sadie: A clean code Habbo emulator

    Extended unit tests (coverage 7% -> 10%): We hosted a closed beta this weekend and had some great feedback. This allowed us to open and close 8 major issues on our GH in the same day. 1727214763 Few minor updates, check discord if you care. Also started putting together a docker compose for...
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    Request Logo & Banner (Paid)

    How much is it worth
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    Sadie: A clean code Habbo emulator

    I'll benchmark this and report back. Started working on wired... Triggers: User Says Keyword Walk Off Furniture Walk On Furniture User Enters Room Effects: Show Message Kick User Demo; https://s11.gifyu.com/images/SoDns.gif
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    [RELEASE] Atom CMS v2 - A Laravel multi-theme CMS

    Your controllers should do one thing, present. Any reason you're still using dynamic types if you care about code quality? With so many features, you should add a test suite. How come you're using vcs, wouldn't it be better to use packagist and version each service? Also CI/CD with things...
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    Sadie: A clean code Habbo emulator

    Wired 2.0 will be tackled when the time is right. On a more generic note... Exciting news, we're moving towards open sourcing Sadie. It all starts with our enumerations. Nuget package: https://www.nuget.org/packages/Sadie.Enums/1.0.0 Git: https://github.com/project-sadie/Sadie.Enums As we...
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    Sadie: A clean code Habbo emulator

    Thanks for this. Refactored tests as suggested 1724766615 Few updates Started working on wired, adding new tables, setting up architecture for implementations. Streamlined build process, we now build, test & lint on each push. If any of these fail, PRs cannot be merged. 1724784535 Cleaning...
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    Sadie: A clean code Habbo emulator

    More refactoring today, Going to remove Sadie.Networking.Serialization from the solution at some point and make it a separate package. After that, its about reducing dependencies on the inner game projects from outside scopes like events. Get everything referencing API so it can all be...
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    Sadie: A clean code Habbo emulator

    Refactoring navigator stuff today Filtering is now split into its own implementation class. Example: I would argue Sadie is the cleanest Habbo emulator written after the most recent batch of refactoring. Also added unit tests for that stuff:
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    Sadie: A clean code Habbo emulator

    I haven't meditated much on my intentions. I guess at some stage I'll release the Sadie.API project, which will be enough to customize it to whatever needs you require. I'm trying to move the project more into an encapsulated core for emulation purposes state, then providing the API and ability...
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    What games are you playing lately?

    FC, GTA, NFL, Fornite not touching COD till BO6
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    Sadie: A clean code Habbo emulator

    Been refactoring today, tidying up some asynchronous bits. Applied some feedback from @TheGeneral Working on docker stuff too so when I do release you can just compose the emulator, website and API from a single command. Also extended test suite, Sadie now has 35 unit tests, up from 11...
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    Sadie: A clean code Habbo emulator

    Unsure yet, RP privately, I'll release for hotels at some point. Can now go for a swim Code snippets This is handled on the cycle updates of an individual room user, which means it can support any effect ID (as long as its mapped to a matching interaction type) and works in a generic...
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    Sadie: A clean code Habbo emulator

    Player & room loading has been improved via lazy loading + other optimizations 1723564611 Adding rolling (mp4; https://streamable.com/53cte7)
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    Sadie: A clean code Habbo emulator

    Its transient, contexts are short lived. I've been away, but I'll pick this back up soon. Minor Updates Removed redundant state variables (start time, version) relying on .NET properties Version now read from assembly info Cleaning up enums, sorting into folders
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    Sadie: A clean code Habbo emulator

    Latest updates: Added doorbell and password access Users can now trade with each other Can now purchase and place room bots Added furniture interactions Dice Dimmer 1 way gates Gates Teleport Can now place and save room ads Lots of work on tile mapping Fixed a few bugs with...
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    Sadie: A clean code Habbo emulator

    April 20th Finished player periodic currency reward system You can now define periodic rewards of any type using the database. Code Snippet Any rewards given are also logged in the periodic_currency_reward_logs table. You can also toggle between two settings with this option in...
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    Sadie: A clean code Habbo emulator

    You seem stupid, hence why I'm not investing much time into replying to you. There aren't any web based projects that support Sadie, this would be the initial one hence the creation so people have something to work with. Writing a web socket server with HttpListener isn't re-inventing the...
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    Sadie: A clean code Habbo emulator

    I can't comment on the state of Nitro because I haven't studied the client enough, I just recall having to do some weird stuff on outgoing data for Nitro to understand it the same way flash was fine with it but this was over a year ago. I have no desire to ever support Air, I think Nitro is...
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    Sadie: A clean code Habbo emulator

    Unsure how you've used it, but its goal is to be 1:1 with netty. It's had HTTP codecs for a few years now and provides a far greater level of abstraction. Until you mention specific cases where .NET would be better I don't see a reason to re-invent the wheel. Nitro does have some quirks I've...
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