A framework will be released including a config system [Reading and getting data from Config] Supersockets with sending and receiving bytes for packets. The Databasetype system. The the advanced and stable Sql system. The Crypto crack. The Handshake coded. And basic features like Get credits...
As in the earliar post's i made a comment that i will make this advanced as i can and i will even will learn more C# to do make it even more advanced.
Why have i brought up this comment?
Because of this!
public static class PacketSession
{
public static void...
class InitData : RevEmu.Messages.Handlers.IPacketData
{
public SM Packet(Object[] objects)
{
var sMessage = new SM(1);
sMessage.Append(objects[0] + string.Empty);
sMessage.Append(objects[1]);
sMessage.Append(objects[2])...
Well IHI is way better structured and i need to get more knowledge of Class library to make it more flexible but don't worry in one of the versions of RevEmu i will do!.
Finally got the Packet data sending done! So Handshake is being worked on
public class InitSecretKey ...
Yeah i was thinking of doing a plugin where you can not only set your database but select a revision/version of habbo.
The good thing is that you can only select [Certain database types for certain revisions]
First question:
What revision would you like?
Please select from the following
v1...
Good question.
At least 1gb of ram usage so 2gb would be good.
A decent CPU may be dual core.
And there you go...
Don't worry alex your in-game shots are coming!
I have said it various of times. Yes it will be.
Also did anyone crack the secret message in the Main post in one of the stylish...
It's confirmed that RevEmu can now officially take over 10k amount of connections with decent specs.
[Shown from analysis of SuperSockets from there Documentation]
Yeah the In-game will soon come up. I didn't expect these sockets to be so hard but after reading a little tut about it. Bam these...