Response.Init(Outgoing.SerializeGroupRoom);
Response.AppendInt32(RoomId);
Response.AppendInt32(Group.Id);
SendResponse();
Room mRoom = SilverwaveEnvironment.GetGame().GetRoomManager().GetRoom(RoomId);
if(mRoom != null){
Response.Init(Outgoing.SerializeGroupRoom);
Response.AppendInt32(Group.RoomId);
Response.AppendInt32(Group.Id);
mRoom.SendMessage(Response);// newfix
}