Season's greetings!
Habbo have finally released their new pet, this has actually been on their server for a while, but I'm unsure how you can track the revision of pets? So I just waited until official launch.
I've attached a ZIP with both the SWF & Nitro files.
To add this pet to Nitro you'll need to edit renderer-config.json, and add 'dragondog' under 'pet.types', I had to add this under cow for it to load. My default config from a while ago had 3 additional (I assume custom) pets in there, which I removed.
The pet code is 'a0 pet36', you'll need to add this data to your sellable pet types table - in Plus this is 'catalog_pet_races' by default.
The data is quite simple it's just, you'll need 5 rows with the product code being 'a0 pet36', type being 36, and then the breed and palette ids, which start from 0 and go to 4. So each row will be 0-0, 1-1, 2-2, etc - see example below.
You'll also want to add these to your external texts - Flash & Nitro.
Nitro Texts:
Flash Texts:
Nitro Product data:
Flash Product data:
On Flash you'll need to also edit your external variables, adding the dragondog to the pet.configuration value:
You may need to edit your emulator too, I'm not sure - regarding Plus mines somewhat different from the original release, so in my case I had to edit my pet utility as it's static.
Happy holidays,
Habbo have finally released their new pet, this has actually been on their server for a while, but I'm unsure how you can track the revision of pets? So I just waited until official launch.
You must be registered for see images attach
I've attached a ZIP with both the SWF & Nitro files.
To add this pet to Nitro you'll need to edit renderer-config.json, and add 'dragondog' under 'pet.types', I had to add this under cow for it to load. My default config from a while ago had 3 additional (I assume custom) pets in there, which I removed.
The pet code is 'a0 pet36', you'll need to add this data to your sellable pet types table - in Plus this is 'catalog_pet_races' by default.
The data is quite simple it's just, you'll need 5 rows with the product code being 'a0 pet36', type being 36, and then the breed and palette ids, which start from 0 and go to 4. So each row will be 0-0, 1-1, 2-2, etc - see example below.
You must be registered for see images attach
You'll also want to add these to your external texts - Flash & Nitro.
Nitro Texts:
JSON:
"pet.breed.36.0": "Green Dragon Dog",
"pet.breed.36.1": "Red Dragon Dog",
"pet.breed.36.2": "Black Dragon Dog",
"pet.breed.36.3": "White Dragon Dog",
"pet.breed.36.4": "Trippy Dragon Dog"
Flash Texts:
Code:
pet.breed.36.0=Green Dragon Dog
pet.breed.36.1=Red Dragon Dog
pet.breed.36.2=Black Dragon Dog
pet.breed.36.3=White Dragon Dog
pet.breed.36.4=Trippy Dragon Dog
Nitro Product data:
JSON:
{"code":"a0 pet36","name":"Dragon Dog Pet","description":"Dragon Dog Pet"}
Flash Product data:
Code:
["a0 pet36","Dragon Dog Pet","Dragon Dog Pet"]
On Flash you'll need to also edit your external variables, adding the dragondog to the pet.configuration value:
Code:
pet.configuration=dog,cat,croco,terrier,bear,pig,lion,rhino,spider,turtle,chicken,frog,dragon,monster,monkey,horse,monsterplant,bunnyeaster,bunnyevil,bunnydepressed,bunnylove,pigeongood,pigeonevil,demonmonkey,bearbaby,terrierbaby,gnome,gnome,kittenbaby,puppybaby,pigletbaby,haloompa,fools,pterosaur,velociraptor,cow,dragondog
You may need to edit your emulator too, I'm not sure - regarding Plus mines somewhat different from the original release, so in my case I had to edit my pet utility as it's static.
Happy holidays,