Updating Packets

JayC

Well-Known Member
Aug 8, 2013
5,505
1,401
Hey Devbest,

So I am trying to update to the newest SWF I got most of it updated here but I am having an issue with loading rooms. Here's what I got.
Code:
public const int GetGuestRoomResultMessageComposer = 887;
Code:
_SafeStr_6354[887] = _SafeStr_2675;
Code:
public class _SafeStr_2675 extends _SafeStr_2278 implements _SafeStr_2275
    {

        public function _SafeStr_2675(k:Function)
        {
            super(k, _SafeStr_2680);
        }
        public function _SafeStr_5339():_SafeStr_2680
        {
            return ((this._SafeStr_5340 as _SafeStr_2680));
        }

    }
Code:
public class _SafeStr_2278 implements _SafeStr_2275
    {

        protected var _SafeStr_6019:Function;
        protected var _SafeStr_6397:_SafeStr_2308;
        private var _SafeStr_13357:Class;
        protected var _SafeStr_5340:_SafeStr_2272;

        public function _SafeStr_2278(k:Function, _arg_2:Class)
        {
            this._SafeStr_6019 = k;
            this._SafeStr_13357 = _arg_2;
        }
        public function dispose():void
        {
            this._SafeStr_6019 = null;
            this._SafeStr_13357 = null;
            this._SafeStr_6397 = null;
            this._SafeStr_5340 = null;
        }
        public function get callback():Function
        {
            return (this._SafeStr_6019);
        }
        public function set connection(k:_SafeStr_2308):void
        {
            this._SafeStr_6397 = k;
        }
        public function get connection():_SafeStr_2308
        {
            return (this._SafeStr_6397);
        }
        public function get _SafeStr_13356():Class
        {
            return (this._SafeStr_13357);
        }
        public function get parser():_SafeStr_2272
        {
            return (this._SafeStr_5340);
        }
        public function set parser(k:_SafeStr_2272):void
        {
            this._SafeStr_5340 = k;
        }

    }
Code:
 base.WriteBoolean(isLoading);
            base.WriteInteger(Data.Id);
            base.WriteString(Data.Name);
            base.WriteInteger(Data.OwnerId);
            base.WriteString(Data.OwnerName);
            base.WriteInteger(RoomAccessUtility.GetRoomAccessPacketNum(Data.Access));
            base.WriteInteger(Data.UsersNow);
            base.WriteInteger(Data.UsersMax);
            base.WriteString(Data.Description);
            base.WriteInteger(Data.TradeSettings);
            base.WriteInteger(Data.Score);
            base.WriteInteger(0);//Top rated room rank.
            base.WriteInteger(Data.Category);

            base.WriteInteger(Data.Tags.Count);
            foreach (string Tag in Data.Tags)
            {
                base.WriteString(Tag);
            }

            if (Data.Group != null && Data.Promotion != null)
            {
                base.WriteInteger(62);//What?

                base.WriteInteger(Data.Group == null ? 0 : Data.Group.Id);
                base.WriteString(Data.Group == null ? "" : Data.Group.Name);
                base.WriteString(Data.Group == null ? "" : Data.Group.Badge);

                base.WriteString(Data.Promotion != null ? Data.Promotion.Name : "");
                base.WriteString(Data.Promotion != null ? Data.Promotion.Description : "");
                base.WriteInteger(Data.Promotion != null ? Data.Promotion.MinutesLeft : 0);
            }
            else if (Data.Group != null && Data.Promotion == null)
            {
                base.WriteInteger(58);//What?
                base.WriteInteger(Data.Group == null ? 0 : Data.Group.Id);
                base.WriteString(Data.Group == null ? "" : Data.Group.Name);
                base.WriteString(Data.Group == null ? "" : Data.Group.Badge);
            }
            else if (Data.Group == null && Data.Promotion != null)
            {
                base.WriteInteger(60);//What?
                base.WriteString(Data.Promotion != null ? Data.Promotion.Name : "");
                base.WriteString(Data.Promotion != null ? Data.Promotion.Description : "");
                base.WriteInteger(Data.Promotion != null ? Data.Promotion.MinutesLeft : 0);
            }
            else
            {
                base.WriteInteger(56);//What?
            }


            base.WriteBoolean(checkEntry);
            base.WriteBoolean(false);
            base.WriteBoolean(false);
            base.WriteBoolean(false);

            base.WriteInteger(Data.WhoCanMute);
            base.WriteInteger(Data.WhoCanKick);
            base.WriteInteger(Data.WhoCanBan);

            base.WriteBoolean(Session.GetHabbo().GetPermissions().HasRight("mod_tool") || Data.OwnerName == Session.GetHabbo().Username);//Room muting.
            base.WriteInteger(Data.chatMode);
            base.WriteInteger(Data.chatSize);
            base.WriteInteger(Data.chatSpeed);
            base.WriteInteger(Data.extraFlood);//Hearing distance
            base.WriteInteger(Data.chatDistance);//Flood!!
Any help would be VERY appreciated :) Thank You!
 

JayC

Well-Known Member
Aug 8, 2013
5,505
1,401
Is this Plus Emulator?
 
I think Sledmore released a tutorial on this, Here let me get it for you.

@Sledmore
Hi,

Thanks for the reply however his tutorial was on editing the packet ID's not changing the classes. I am trying to update my classes so that things load properly.
 

SOUL

┼ ┼ ┼
Nov 10, 2015
224
45
Seriously right now. Your reply was worthless to the thread, I am trying to ask what the structure change was for rooms. Come on, stop spamming threads with worthless shit
Worthless lol? You're posting a thread when 90% of kids have no clue to fix this if you really wanted a fix I doubt you would post a thread instead of messaging someone i.e Sledmore but hey if you're too lazy to check rival forums and glance through classes feel free to lash out more :)
 

JayC

Well-Known Member
Aug 8, 2013
5,505
1,401
Worthless lol? You're posting a thread when 90% of kids have no clue to fix this if you really wanted a fix I doubt you would post a thread instead of messaging someone i.e Sledmore but hey if you're too lazy to check rival forums and glance through classes feel free to lash out more :)
I've been doing this for 3 days. I have posted all of the code for the classes. Sledmore replies to threads when he feels like it. I didn't ask you to reply with the same information I already know. If you bothered to press the spoiler you would already see I broke down the code. I have been to the rival forum and read all 8 pages of the original post 6 times and I have read every post made by users since then asking for help. Also downloaded the emulator posted on a rival forum on one of the threads and checked all of the incoming packet classes for differences. I just needed help getting rooms working I didn't need someone telling me
A lot of structures changed if you haven't updated them
I already know that .
 

Damien

Don't need glasses if you can C#
Feb 26, 2012
434
647
Honestly, a lot of people had a problem with rooms when updating but I didn't have a single problem with mine. I'm guessing that something changed in the variables or swf files, since I carried on using my existing ones and just changed the Habbo.swf.

Otherwise I'm stumped as there were no structure updates to do with rooms.
 

JayC

Well-Known Member
Aug 8, 2013
5,505
1,401
Honestly, a lot of people had a problem with rooms when updating but I didn't have a single problem with mine. I'm guessing that something changed in the variables or swf files, since I carried on using my existing ones and just changed the Habbo.swf.

Otherwise I'm stumped as there were no structure updates to do with rooms.
Okay thanks, I am going to go back to my previous emulator that was work and go through the thread again from scratch with this update. This is like the most frustrating thing I have done.

Thanks for letting me know @Damien
 
Honestly, a lot of people had a problem with rooms when updating but I didn't have a single problem with mine. I'm guessing that something changed in the variables or swf files, since I carried on using my existing ones and just changed the Habbo.swf.

Otherwise I'm stumped as there were no structure updates to do with rooms.
@Damien I am back working on this because I really don't like giving up, were there any Structure Changes to allow color usernames in any of the room methods or room user methods?
 

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