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PlusEmu - Currency per hour and HC Display
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<blockquote data-quote="Obbler" data-source="post: 386471" data-attributes="member: 71538"><p>Just added, didn't give any diamonds. Where would I set the timer for diamonds? This is what I've done:</p><p>[CODE]using System;</p><p>using System.Linq;</p><p>using System.Text;</p><p>using System.Collections.Generic;</p><p></p><p>namespace Plus</p><p>{</p><p> class PlusStaticGameSettings</p><p> {</p><p> /// <summary></p><p> /// The amount of credits a user will recieve every x minutes</p><p> /// </summary></p><p> public const int UserCreditsUpdateAmount = 250;</p><p></p><p> /// <summary></p><p> /// The amount of pixels a user will recieve every x minutes</p><p> /// </summary></p><p> public const int UserPixelsUpdateAmount = 125;</p><p> </p><p> </p><p> /// <summary></p><p> /// The amount of diamonds a user will recieve every x minutes (seperate timer)</p><p> /// </summary></p><p> public const int UserDiamondsUpdateAmount = 1;</p><p> </p><p> </p><p> /// <summary></p><p> /// The time a user will have to wait for Diamonds update in minutes</p><p> /// </summary></p><p> public const int DiamondUpdateTimer = 1;</p><p> </p><p></p><p> /// <summary></p><p> /// The time a user will have to wait for Credits/Pixels update in minutes</p><p> /// </summary></p><p> public const int UserCreditsUpdateTimer = 1;</p><p></p><p></p><p></p><p>-- All other crap below --[/CODE]</p><p></p><p>Set the timer to 1 minute to test. Still didn't change anything. After 15 minutes I got 600 credits and 225 duckets. Where my VIP rank is 3 - Set to 500 cr and 125 duckets per interval as VIP (Plus the base it should be sitting at 750cr and 250 duckets total so unsure why I got 600/225). But either way, no diamonds.</p><p>[doublepost=1476414798,1476412109][/doublepost]After some testing. Without VIP I received 100 of each, and 0 diamonds. It seems PlusStaticGameSettings.cs doesn't have an effect.</p><p></p><p></p><p>Edit: Im an idiot. Didn't rebuild emulator.</p></blockquote><p></p>
[QUOTE="Obbler, post: 386471, member: 71538"] Just added, didn't give any diamonds. Where would I set the timer for diamonds? This is what I've done: [CODE]using System; using System.Linq; using System.Text; using System.Collections.Generic; namespace Plus { class PlusStaticGameSettings { /// <summary> /// The amount of credits a user will recieve every x minutes /// </summary> public const int UserCreditsUpdateAmount = 250; /// <summary> /// The amount of pixels a user will recieve every x minutes /// </summary> public const int UserPixelsUpdateAmount = 125; /// <summary> /// The amount of diamonds a user will recieve every x minutes (seperate timer) /// </summary> public const int UserDiamondsUpdateAmount = 1; /// <summary> /// The time a user will have to wait for Diamonds update in minutes /// </summary> public const int DiamondUpdateTimer = 1; /// <summary> /// The time a user will have to wait for Credits/Pixels update in minutes /// </summary> public const int UserCreditsUpdateTimer = 1; -- All other crap below --[/CODE] Set the timer to 1 minute to test. Still didn't change anything. After 15 minutes I got 600 credits and 225 duckets. Where my VIP rank is 3 - Set to 500 cr and 125 duckets per interval as VIP (Plus the base it should be sitting at 750cr and 250 duckets total so unsure why I got 600/225). But either way, no diamonds. [doublepost=1476414798,1476412109][/doublepost]After some testing. Without VIP I received 100 of each, and 0 diamonds. It seems PlusStaticGameSettings.cs doesn't have an effect. Edit: Im an idiot. Didn't rebuild emulator. [/QUOTE]
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