Kiss command not doing what its supposed too.

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WanknessHD

Hardcore Habboer
Jun 13, 2011
48
5
I have a simple kiss command and it is supposed to output a message of you kissing the user, but in-game it is not showing the message.

Code:
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

using Plus.HabboHotel.Rooms;
using Plus.HabboHotel.Pathfinding;
using Plus.HabboHotel.GameClients;
using Plus.Communication.Packets.Outgoing.Rooms.Chat;

namespace Plus.HabboHotel.Rooms.Chat.Commands.User
{
    class KissCommand : IChatCommand
    {
        public string PermissionRequired
        {
            get { return "command_rp"; }
        }

        public string Parameters
        {
            get { return "%name%"; }
        }

        public string Description
        {
            get { return "Kiss a user"; }
        }

        public void Execute(GameClients.GameClient Session, Rooms.Room Room, string[] Params)
        {
            if (Params.Length == 1)
            {
                Session.SendWhisper("Choose a user");
                return;
            }

            if (!Room.PushEnabled && !Session.GetHabbo().GetPermissions().HasRight("room_override_custom_config"))
            {
                Session.SendWhisper("Room owner disabled kissing.");
                return;
            }

            GameClient TargetClient = PlusEnvironment.GetGame().GetClientManager().GetClientByUsername(Params[1]);
            if (TargetClient == null)
            {
                Session.SendWhisper("User doesnt exist!");
                return;
            }

            RoomUser TargetUser = Room.GetRoomUserManager().GetRoomUserByHabbo(TargetClient.GetHabbo().Id);
            if (TargetUser == null)
            {
                Session.SendWhisper("An error occoured whilst finding that user, maybe they're not online or in this room.");
                return;
            }

            if (TargetClient.GetHabbo().Username == Session.GetHabbo().Username)
            {
                Session.SendWhisper("You cant kiss yourself!");
                return;
            }

            if (TargetUser.TeleportEnabled)
            {
                Session.SendWhisper("Oops, this person disabled kisses!");
                return;
            }

            RoomUser ThisUser = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
            if (ThisUser == null)
                return;

            if (!((Math.Abs(TargetUser.X - ThisUser.X) >= 2) || (Math.Abs(TargetUser.Y - ThisUser.Y) >= 2)))
            {
                ThisUser.ApplyEffect(9);
                TargetUser.ApplyEffect(9);
                Room.SendMessage(new ChatComposer(ThisUser.VirtualId, "* Kisses " + Params[1] + " *", 1, ThisUser.LastBubble));
                Room.SendMessage(new ChatComposer(TargetUser.VirtualId, "* Getting kisses by " + Session.GetHabbo().Username + " *", 1, ThisUser.LastBubble));
                ThisUser.ApplyEffect(0);
                TargetUser.ApplyEffect(0);
            }
            else
            {
                Session.SendWhisper("Oops, " + Params[1] + " isnt close enough!");
            }
        }
    }
}

I compared it to a hug command that outputs the same message and it shows, but I don't know why this isn't.
Also when I try to kiss someone that isn't in the room, it just blows a kiss and puts hearts around me without telling me that they're not in the room.
bd3d5bce11a94717bfa583ff2bb57304.png

bd3d5bce11a94717bfa583ff2bb57304.png
 
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