Holo5 - HTML5 Engine [NodeJS, TS, Sass, MySQL]

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#1
Logo.png
Hi, dudes !
Today, i want to speak a little about my 1 year project called Holo5.
I not pretend to reproduce Habbo at all, it is my own representation of what Habbo can be in the future.
I really love this game, really. I am stucked on old versions like R18/R26, i hate R63+. So i have make this project, with new interface (stolen from Jeff Stehney), new engine and new features.


habbo-gifs-animes-9495676.gif

The Goal...
This project will be full open source ! And free for all
Everyone (with some coding skill) can take this source, custom it, and play it.
With this sources and some edit, it will be really easy to add R26 versions like interface, tiles, the big hand,... All you need to edit, it's the CSS.


I want a game who live alone ! Not with 50 public room with static assets, sad, without a useful bot, without animations and fun !

Technical specifications (y)
Server: The server is written in TypeScript for a better performances and rigidity, and the database is Mysql. All the server run with Nodemon
I use some libraries like:
- mysql: [ To view this link you must register here. ]
- winston: [ To view this link you must register here. ]
- moment: [ To view this link you must register here. ] moment
- socket.io: [ To view this link you must register here. ] // [ To view this link you must register here. ] server


Client: Written in TypeScript too, and the style made with Sass. The client (and the game) are fully responsive and fully supported on mobile, tablet, ect...
I can't tell for the moment which JS librarie i use, i migrate one to another for some reasons, and i keep my recipe secrete until the release of the source.
For bundle everything, i use Parcel ! an awesome tool who help me everyday to work faster and better :D


ad2a567cdce6e4d48bac8eb3e2603366.gif

Features (for the moment)
* Multiplayer ! (The better part) A room can be draw, and multi player can go inside, move but don't speak
* Put some furnis on the room (only static furnis, i haven't the best solution for animate it with sprite)

* Change appearance easily (it's an other project, i will speak about it later may be)
* Login / Log out
* SSO system (system with token, i don't know if it's really an SSO system haha)
* And that's all !


Screenshots
The best part :D

Login/Register
Login.png
Screenshot_20181008-191652_Brave.jpg
Screenshot_20181008-191704_Brave.jpg
Public room, really not finished... (Only rooftop for the moment, but i'm glad !)
Rooftop.gif
A random room :p (Fully bugged ! The own char on this screen is always bold, Elvis are the "others")
Alpha.gif






val_sticker_croco.gif



I opened an Discord server for Holo5 if anybody want ! You will can see all github's activity and screens :D

Link: [ To view this link you must register here. ]

Join me ! :D
 
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#7
Thank you ! Nobody have problem with this UI ? It's not complete at all !

The inspiration come from: [ To view this link you must register here. ]
Post automatically merged:

NEWS:

* Game engine reworked
* Begin container
* Navigator & Profile implemented (some data are fakes, ofc)

Screenshots !


 
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#12
MAJOR UPGRADE !
Features
  • Fully merge from Konva to the newer JS LIB
  • Fully movement implementation except duration in stairs
  • Stairs walkable added
  • Fully walk system with directement (walk and idle)
  • Some room model from Habbo added (and it work perfectly !)
  • Base from multiplayer in the server (in the first screens)
  • Avatar imager 90% working (Download all SWF, extract and generate sprites, avatar,...)
  • Furni imager 40% working (Download all SWF, extract only static furni)
  • SSO identification
  • User / Rooms databases added (All rooms are loaded from it)
  • Some interface added (screens)
  • Some animations for displaying room (it will be configurable)
  • Catalog interface 30%
  • Winwin interface 75%
Screenshots










Let's go to the furnis... :D
 

t3am

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#16
What's the plans for making this public so others can help, give feedback, advice on different methods etc? #github ;) looks good
 
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