SoleilRetros
New Member
- Oct 12, 2014
- 5
- 0
How to fix?
Error en packet (3168) :
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Mercury.Messages.GameClientMessageHandler.LoadSettings() in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\GameClientMessageHandler.cs:line 7404
at Mercury.Messages.StaticMessageHandlers.SharedPacketLib.GetVoume(GameClientMessageHandler handler) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 394
at Mercury.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 27
at Mercury.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\GameClientMessageHandler.cs:line 1894
at Mercury.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\HabboHotel\GameClients\GameClient.cs:line 71
Error en packet (3168) :
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at Mercury.Messages.GameClientMessageHandler.LoadSettings() in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\GameClientMessageHandler.cs:line 7404
at Mercury.Messages.StaticMessageHandlers.SharedPacketLib.GetVoume(GameClientMessageHandler handler) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\StaticMessageHandlers\SharedPacketLib.cs:line 394
at Mercury.Messages.StaticMessageHandlers.StaticClientMessageHandler.HandlePacket(GameClientMessageHandler handler, ClientMessage message) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\StaticMessageHandlers\StaticClientMessageHandler.cs:line 27
at Mercury.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\Messages\GameClientMessageHandler.cs:line 1894
at Mercury.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\Administrator\Documents\Visual Studio 2012\Projects\Mercury 2.2.5 (Open Source)\HabboHotel\GameClients\GameClient.cs:line 71