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<blockquote data-quote="funkystrainz" data-source="post: 389305" data-attributes="member: 71720"><p>The client and swf are the same thing described in different ways; an executable game file. The database is where you would keep your furnidata along with what you have in your .swf for your htdocs. If the only thing you have is a working server, have you begun to build a working client or any of the functions that would be programmed inside of it? Unless you're running the client off of an emulator, if you haven't imported furni data or user data into your swf or database, then you won't have a working catalogue. If all you have is a design layout that was designed by someone else for your web page and a server for your domain, you still need to be able to launch the game and you still have to import furni data. The questions you are asking aren't related to each other & don't add up.</p></blockquote><p></p>
[QUOTE="funkystrainz, post: 389305, member: 71720"] The client and swf are the same thing described in different ways; an executable game file. The database is where you would keep your furnidata along with what you have in your .swf for your htdocs. If the only thing you have is a working server, have you begun to build a working client or any of the functions that would be programmed inside of it? Unless you're running the client off of an emulator, if you haven't imported furni data or user data into your swf or database, then you won't have a working catalogue. If all you have is a design layout that was designed by someone else for your web page and a server for your domain, you still need to be able to launch the game and you still have to import furni data. The questions you are asking aren't related to each other & don't add up. [/QUOTE]
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