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<blockquote data-quote="Sledmore" data-source="post: 470892" data-attributes="member: 591"><p>Literally this.</p><p></p><p>--</p><p></p><p>Was a lot of rumours (I'd constantly be getting screenshots sent my way) that we'd been working on things like Cyclone, or other abandoned HTML5 projects all the way through 2018-2019, and that's just incorrect. We'd spoken about closing numerous times as we're obviously not the kids we once were when this began - we disabled our store for quite sometime whilst we debated on what to do etc.</p><p></p><p>We never actually began working on an HTML5 alternative until November 2019~ ish, when Shroom was published. So we pretty much made a UI kit of all the elements for the Flash client and made a story book of them whilst Shroom was further developed. Then worked on an HTML5 client using Shroom, modified the emulator and such - which thankfully out of the box works with Nitro, but as January came around it almost seemed like no one cared.</p><p></p><p>Because of the initial shit show with Habbo, we managed to hit 1,000 users online just with our desktop application, we've got over 40,000 tokens (grouped by user ids) for the desktop app, which means over 40,000 accounts have used it (yes, this includes clones).</p><p></p><p>Obviously now things are different & we have less users online, but as pointed out above, we spent time refactoring code and improving things. The main focus initially for us was to get things finished we never achieved before from the Flash client before Sulake take it down.</p><p></p><p>For us, it isn't worth adopting HTML5 yet, as it's additional work - you're always going to have that one user who prefers Nitro/HTML5 alternative and the user who prefers Flash. We have pipelines setup that allow us to update the hotels assets from Habbo without human interaction, and having to modify all that and adjust assets etc will take time.</p><p></p><p>We're working on rebuilding the hotel before going to HTML5, which will ultimately make our lives easier. Habboon is pretty much autopilot for the most part, all the credit for the last 2 years or so goes entirely to the administrators' & moderators who are truly valued for their commitment to the retro.</p><p></p><p>But yeah, we literally had no faith in our desktop app at all initially, and were just constantly blown away that people actually played & used it - so here we are today.</p><p></p><p>We will eventually use Nitro, it's a great project and the dedication from the author is admirable, but also the contributors too.</p><p></p><p>Sorry, that was a lot longer than I intended, but should clear it up. ^^</p></blockquote><p></p>
[QUOTE="Sledmore, post: 470892, member: 591"] Literally this. -- Was a lot of rumours (I'd constantly be getting screenshots sent my way) that we'd been working on things like Cyclone, or other abandoned HTML5 projects all the way through 2018-2019, and that's just incorrect. We'd spoken about closing numerous times as we're obviously not the kids we once were when this began - we disabled our store for quite sometime whilst we debated on what to do etc. We never actually began working on an HTML5 alternative until November 2019~ ish, when Shroom was published. So we pretty much made a UI kit of all the elements for the Flash client and made a story book of them whilst Shroom was further developed. Then worked on an HTML5 client using Shroom, modified the emulator and such - which thankfully out of the box works with Nitro, but as January came around it almost seemed like no one cared. Because of the initial shit show with Habbo, we managed to hit 1,000 users online just with our desktop application, we've got over 40,000 tokens (grouped by user ids) for the desktop app, which means over 40,000 accounts have used it (yes, this includes clones). Obviously now things are different & we have less users online, but as pointed out above, we spent time refactoring code and improving things. The main focus initially for us was to get things finished we never achieved before from the Flash client before Sulake take it down. For us, it isn't worth adopting HTML5 yet, as it's additional work - you're always going to have that one user who prefers Nitro/HTML5 alternative and the user who prefers Flash. We have pipelines setup that allow us to update the hotels assets from Habbo without human interaction, and having to modify all that and adjust assets etc will take time. We're working on rebuilding the hotel before going to HTML5, which will ultimately make our lives easier. Habboon is pretty much autopilot for the most part, all the credit for the last 2 years or so goes entirely to the administrators' & moderators who are truly valued for their commitment to the retro. But yeah, we literally had no faith in our desktop app at all initially, and were just constantly blown away that people actually played & used it - so here we are today. We will eventually use Nitro, it's a great project and the dedication from the author is admirable, but also the contributors too. Sorry, that was a lot longer than I intended, but should clear it up. ^^ [/QUOTE]
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