Habbo Battle Royale - Concept Art

Feb 1, 2014
165
137
Hello,

I've been out of the scene for a good while now due to work and a disinterest in Habbo.
I've returned to check-in and keep up to date with what's going on within the community.

Sadly, things aren't what they used to be and overall Habbo seems to be dying out from my point of view. However, this isn't the topic of the thread. This is something a little bit fun before I say goodbye for good.

I am currently working on a UI concept in my free time for a Habbo Battle Royale.


This is in no way serious and simply because 2020 is approaching which will be the death of Flash so I'm doing something fun.
Again, this is just conceptual and are not in-fact real...

What tools did I use?
  • Figma
  • Photo Wrap

The images you are about to see are designed from the ground up and from scratch.

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More updates coming soon!

Discord - Francis Joseph#0873.
 

Owen

Mar 20, 2013
1,208
614
Great concept, i remember you popping up showing your little previews to me. Looking forward to see what else you can do with this.
 
Feb 1, 2014
165
137
I can already think of a few people who are gonna probably try coding this
I wouldn't appreciate if somebody didn't ask first and tried to re-use the assets present.
However, if they approached me (i.e. via Discord) then I would provide them with the project file.

Aside from this, looks like the compass isn't scaled properly but I'll be changing a lot of the actual client design.
 

Meap

Don't need glasses if you C#
Nov 7, 2010
1,045
296
I wouldn't appreciate if somebody didn't ask first and tried to re-use the assets present.
However, if they approached me (i.e. via Discord) then I would provide them with the project file.

Aside from this, looks like the compass isn't scaled properly but I'll be changing a lot of the actual client design.
yeah you know what I mean though, a few people would probably try giving this a good go
 
Feb 1, 2014
165
137
Re: Habbo Battle Royale - Concept Art
Here are all health bar states including the 'revive' pointers.

s5ixkG4.png


I'm just doing this in my spare time and have received quite a few messages but I can assure you that I will release the project file (Figma) soon enough. It will have to be organised and layered properly to allow for responsive scaling and a few other things...
 

Damien

Don't need glasses if you can C#
Feb 26, 2012
426
642
Not sure about the green colours for the health bars.. maybe make the back grey so it's easier to identify how much health the user has.
 
Feb 1, 2014
165
137
Not sure about the green colours for the health bars.. maybe make the back grey so it's easier to identify how much health the user has.

They're traditionally green to represent the current amount of health.
Maybe doing a green, yellow, red states depending the HP would be nice.

Nonetheless, experimenting is cool and thank you for the feedback.
 

Damien

Don't need glasses if you can C#
Feb 26, 2012
426
642
They're traditionally green to represent the current amount of health.
Maybe doing a green, yellow, red states depending the HP would be nice.

Nonetheless, experimenting is cool and thank you for the feedback.
I meant having the darker green colour as the background and the lighter colour showing the current health. It may be difficult to diffientiate the players current health at first glance.

Sorry if I made no sense lol
 
Feb 1, 2014
165
137
I didn't think I'd get free time but I've revamped and improved it, more screenshots to come tomorrow...
Having some fun during downtime from work :)
 

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Feb 1, 2014
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Here's some cool updates!

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I'll probably update this thread in the next week or so with even more goodies...

(HQ: )
 
More updates.

I have also setup a Discord server for motivation, feel free to join. Who knows, this project could become a 'thing'...



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