Laynester
a bad bitch
Arcturus Morningstar is the community project for Arcturus Emulator by TheGeneral.
The community project was made because the Arcturus Emulator has been abandoned by TheGeneral with lack of updates, an intent to monetize the project, and make the project private.
TheGeneral's own words were "dont like it then dont use it". We did not like what he was doing, with the project, so in accordance with the GPLv3 License, we have made our own version and made the sourcecode publically visible for all.
Why should I use Arcturus Morningstar?
This version of Arcturus is how the project should have been from the start, open source, backed by a team of developers - not just one person, and kept up to date with the latest features and bug fixes.
Anyone may contribute to the project by downloading the source, and creating pull requests through git.
We are still keeping the core values of Arcturus the same - it should be an exact Habbo replication, with a powerful Plugin API for customization.
We have already removed all exploits/potential exploits, and fixed bugs that crash the entire emulator.
All reported bugs will be replicated and prioritized and fixed according to how the ability should function on Habbo.
Because we have a team of contributors, there's plenty of people to help you if you experience problems.
Why did we start Arcturus Morningstar?
The main creators of this project run their own hotels, that need important bug fixes and the latest features to keep their hotels running smoothly.
The Arcturus source code was found on github, leaked by the person "capheus". This gave us an opportunity to easily fix major bugs ourselves without waiting months for Arcturus to update.
We understand that a lot of people depend on Arcturus to operate their hotel, so instead of just fixing bugs for ourselves we have started a public project, for anyone to use.
Changelog so far:
- Fixed wired exploit that can crash hotels (credits to capheus)
- Added group forums (Credits to John and Beny)
- Added Horses (Credits to Beny and a little fix by John)
-Mostly fixed game wired, now gives points
- Fixed points achieved trigger wired. Now triggers the user that won the points, so works with teleport wired.
- Fixed Interaction Game Timer. Can now be triggered by any habbo who interacts with a tile under the User Walks On wired.
- Fixed Marketplace. Now buys the cheapest item not the most expensive.
- Fixed the blackscreen bug for new users who go to hotel view.
- Fixed Wired effect chase, which now returns furniture to its original height if it goes on top of another furniture.
- Fixed Bot Talk wired cool down.
- removed the generals callback code to arcturus.pw
- Removed the ability to use The Generals camera server.
- Fixed params for :roompoints command
- Made :update_config now update the currency amount in the auto schedulers for currency.
- Fixed Bots floating on chairs if you move them or unload the room. Next up - time to fix them rotating! (Wesley never coded this, they don't work on rollers either.)
- Fixed Points Command showing a double bubblealert.
- Fixed Bartender Bots. They will now give drinks over bars etc.
- Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over. - Credits to Beny
- WiredEffectMoveFurniTowards Overhaul. Works exactly like Habbo.com now - Credits to Beny
This thread will be updated with fixes as and when they are found, and as we delve deeper into the code we'll keep you updated with things that we are overhauling including wired.
Credits to Capheus for decompiling arcturus and updating 1.9.0 to 1.16.0! Couldn't have done this without you! Shame TheGeneral DMCA'd your repo, won't happen with mine though!
Visit here to see downloads and the link to the git:
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Make sure to download Arcturus Extended if you want a more custom experience:
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Snippet:
Code:
if (ridingUnit != null)
{
this.setZ(zHeight - 1.0);
ridingUnit.setRotation(RoomUserRotation.values()[Rotation.Calculate(this.getX(), this.getY(), next.x, next.y)]);
ridingUnit.setPreviousLocation(this.getCurrentLocation());
ridingUnit.setGoalLocation(this.getGoal());
ridingUnit.setStatus(RoomUnitStatus.MOVE, next.x + "," + next.y + "," + (zHeight - 1.0));
ridingUnit.setZ(zHeight - 1.0);
room.sendComposer(new RoomUserStatusComposer(ridingUnit).compose());
}
}
}
Screenshots & Gifs:
Group Forums:
Horses:
Bots on chairs in the fork:
Bots on chairs in Arcturus:
WiredEffectTeleport returns your original effect after teleporting (Like habbo)
Horses:
Bots on chairs in the fork:
Bots on chairs in Arcturus:
WiredEffectTeleport returns your original effect after teleporting (Like habbo)