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Doubt over "GetWiredId" Plus Emulator.
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<blockquote data-quote="tyutu" data-source="post: 436319" data-attributes="member: 71974"><p>In the Emulator Plus to add Wired, you need to know the <strong>"GetWiredId"</strong> of Wired that stays in the <strong>WiredBoxTypeUtility.cs </strong>file. But I have no idea how I find out which <strong>"return"</strong> wired will stay on. I will leave the file below to see if you understand me!</p><p></p><p>[CODE]using System.Linq;</p><p>using System.Collections.Generic;</p><p></p><p>namespace Plus.HabboHotel.Items.Wired</p><p>{</p><p> static class WiredBoxTypeUtility</p><p> {</p><p> public static WiredBoxType FromWiredId(int id)</p><p> {</p><p> switch (id)</p><p> {</p><p> default:</p><p> return WiredBoxType.None;</p><p> case 1:</p><p> return WiredBoxType.TriggerUserSays;</p><p> case 2:</p><p> return WiredBoxType.TriggerStateChanges;</p><p> case 3:</p><p> return WiredBoxType.TriggerRepeat;</p><p> case 4:</p><p> return WiredBoxType.TriggerRoomEnter;</p><p> case 8:</p><p> return WiredBoxType.TriggerWalkOnFurni;</p><p> case 9:</p><p> return WiredBoxType.TriggerWalkOffFurni;</p><p> case 5:</p><p> return WiredBoxType.EffectShowMessage;</p><p> case 6:</p><p> return WiredBoxType.EffectTeleportToFurni;</p><p> case 7:</p><p> return WiredBoxType.EffectToggleFurniState;</p><p> case 10:</p><p> return WiredBoxType.EffectKickUser;</p><p> case 11:</p><p> return WiredBoxType.ConditionFurniHasUsers;</p><p> case 12:</p><p> return WiredBoxType.ConditionFurniHasFurni;</p><p> case 13:</p><p> return WiredBoxType.ConditionTriggererOnFurni;</p><p> case 14:</p><p> return WiredBoxType.EffectMatchPosition;</p><p> case 21:</p><p> return WiredBoxType.ConditionIsGroupMember;</p><p> case 22:</p><p> return WiredBoxType.ConditionIsNotGroupMember;</p><p> case 23:</p><p> return WiredBoxType.ConditionTriggererNotOnFurni;</p><p> case 24:</p><p> return WiredBoxType.ConditionFurniHasNoUsers;</p><p> case 25:</p><p> return WiredBoxType.ConditionIsWearingBadge;</p><p> case 26:</p><p> return WiredBoxType.ConditionIsWearingFX;</p><p> case 27:</p><p> return WiredBoxType.ConditionIsNotWearingBadge;</p><p> case 28:</p><p> return WiredBoxType.ConditionIsNotWearingFX;</p><p> case 29:</p><p> return WiredBoxType.ConditionMatchStateAndPosition;</p><p> case 30:</p><p> return WiredBoxType.ConditionUserCountInRoom;</p><p> case 31:</p><p> return WiredBoxType.ConditionUserCountDoesntInRoom;</p><p> case 32:</p><p> return WiredBoxType.EffectMoveAndRotate;</p><p> case 33:</p><p> return WiredBoxType.ConditionDontMatchStateAndPosition;</p><p> case 34:</p><p> return WiredBoxType.ConditionFurniTypeMatches;</p><p> case 35:</p><p> return WiredBoxType.ConditionFurniTypeDoesntMatch;</p><p> case 36:</p><p> return WiredBoxType.ConditionFurniHasNoFurni;</p><p> case 37:</p><p> return WiredBoxType.EffectMoveFurniToNearestUser;</p><p> case 38:</p><p> return WiredBoxType.EffectMoveFurniFromNearestUser;</p><p> case 39:</p><p> return WiredBoxType.EffectMuteTriggerer;</p><p> case 40:</p><p> return WiredBoxType.EffectGiveReward;</p><p> case 41:</p><p> return WiredBoxType.AddonRandomEffect;</p><p> case 42:</p><p> return WiredBoxType.TriggerGameStarts;</p><p> case 43:</p><p> return WiredBoxType.TriggerGameEnds;</p><p> case 44:</p><p> return WiredBoxType.TriggerUserFurniCollision;</p><p> case 45:</p><p> return WiredBoxType.EffectMoveFurniToNearestUser;</p><p> case 46:</p><p> return WiredBoxType.EffectExecuteWiredStacks;</p><p> case 47:</p><p> return WiredBoxType.EffectTeleportBotToFurniBox;</p><p> case 48:</p><p> return WiredBoxType.EffectBotChangesClothesBox;</p><p> case 49:</p><p> return WiredBoxType.EffectBotMovesToFurniBox;</p><p> case 50:</p><p> return WiredBoxType.EffectBotCommunicatesToAllBox;</p><p> case 51:</p><p> return WiredBoxType.EffectBotCommunicatesToUserBox;</p><p> case 52:</p><p> return WiredBoxType.EffectBotFollowsUserBox;</p><p> case 53:</p><p> return WiredBoxType.EffectBotGivesHanditemBox;</p><p> case 54:</p><p> return WiredBoxType.ConditionActorHasHandItemBox;</p><p> case 55:</p><p> return WiredBoxType.ConditionActorIsInTeamBox;</p><p> case 56:</p><p> return WiredBoxType.EffectAddActorToTeam;</p><p> case 57:</p><p> return WiredBoxType.EffectRemoveActorFromTeam;</p><p> case 58:</p><p> return WiredBoxType.TriggerUserSaysCommand;</p><p> case 59:</p><p> return WiredBoxType.EffectSetRollerSpeed;</p><p> case 60:</p><p> return WiredBoxType.EffectRegenerateMaps;</p><p> case 61:</p><p> return WiredBoxType.EffectGiveUserBadge;</p><p> }</p><p> }</p><p></p><p> public static int GetWiredId(WiredBoxType type)</p><p> {</p><p> switch (type)</p><p> {</p><p> case WiredBoxType.TriggerUserSays:</p><p> case WiredBoxType.TriggerUserSaysCommand:</p><p> case WiredBoxType.ConditionMatchStateAndPosition:</p><p> return 0;</p><p> case WiredBoxType.TriggerWalkOnFurni:</p><p> case WiredBoxType.TriggerWalkOffFurni:</p><p> case WiredBoxType.ConditionFurniHasUsers:</p><p> case WiredBoxType.ConditionFurniHasFurni:</p><p> case WiredBoxType.ConditionTriggererOnFurni:</p><p> return 1;</p><p> case WiredBoxType.EffectMatchPosition:</p><p> return 3;</p><p> case WiredBoxType.EffectMoveAndRotate:</p><p> case WiredBoxType.TriggerStateChanges:</p><p> return 4;</p><p> case WiredBoxType.ConditionUserCountInRoom:</p><p> return 5;</p><p> case WiredBoxType.ConditionActorIsInTeamBox:</p><p> case WiredBoxType.TriggerRepeat:</p><p> return 6;</p><p> case WiredBoxType.TriggerRoomEnter:</p><p> case WiredBoxType.EffectShowMessage:</p><p> return 7;</p><p> case WiredBoxType.TriggerGameStarts:</p><p> case WiredBoxType.TriggerGameEnds:</p><p> case WiredBoxType.EffectTeleportToFurni:</p><p> case WiredBoxType.EffectToggleFurniState:</p><p> case WiredBoxType.ConditionFurniTypeMatches:</p><p> return 8;</p><p> case WiredBoxType.EffectGiveUserBadge:</p><p> case WiredBoxType.EffectRegenerateMaps:</p><p> case WiredBoxType.EffectKickUser:</p><p> case WiredBoxType.EffectSetRollerSpeed:</p><p> return 7;</p><p> case WiredBoxType.EffectAddActorToTeam:</p><p> return 9;</p><p> case WiredBoxType.EffectRemoveActorFromTeam:</p><p> case WiredBoxType.ConditionIsGroupMember:</p><p> return 10;</p><p> case WiredBoxType.TriggerUserFurniCollision:</p><p> case WiredBoxType.ConditionIsWearingBadge:</p><p> case WiredBoxType.EffectMoveFurniToNearestUser:</p><p> return 11;</p><p> case WiredBoxType.ConditionIsWearingFX:</p><p> case WiredBoxType.EffectMoveFurniFromNearestUser:</p><p> return 12;</p><p> case WiredBoxType.ConditionFurniHasNoUsers:</p><p> return 14;</p><p> case WiredBoxType.ConditionTriggererNotOnFurni:</p><p> return 15;</p><p> case WiredBoxType.ConditionUserCountDoesntInRoom:</p><p> return 16;</p><p> case WiredBoxType.EffectGiveReward:</p><p> return 17;</p><p> case WiredBoxType.EffectExecuteWiredStacks:</p><p> case WiredBoxType.ConditionFurniHasNoFurni:</p><p> return 18;</p><p> case WiredBoxType.ConditionFurniTypeDoesntMatch:</p><p> return 19;</p><p> case WiredBoxType.EffectMuteTriggerer:</p><p> return 20;</p><p> case WiredBoxType.ConditionIsNotGroupMember:</p><p> case WiredBoxType.EffectTeleportBotToFurniBox:</p><p> return 21;</p><p> case WiredBoxType.ConditionIsNotWearingBadge:</p><p> case WiredBoxType.EffectBotMovesToFurniBox:</p><p> return 22;</p><p> case WiredBoxType.ConditionIsNotWearingFX:</p><p> case WiredBoxType.EffectBotCommunicatesToAllBox:</p><p> return 23;</p><p> case WiredBoxType.EffectBotGivesHanditemBox:</p><p> return 24;</p><p> case WiredBoxType.EffectBotFollowsUserBox:</p><p> case WiredBoxType.ConditionActorHasHandItemBox:</p><p> return 25;</p><p> case WiredBoxType.EffectBotChangesClothesBox:</p><p> return 26;</p><p> case WiredBoxType.EffectBotCommunicatesToUserBox:</p><p> return 27;</p><p> }</p><p> return 0;</p><p> }</p><p></p><p> public static List<int> ContainsBlockedTrigger(IWiredItem box, ICollection<IWiredItem> triggers)</p><p> {</p><p> List<int> blockedItems = new List<int>();</p><p></p><p> if (box.Type != WiredBoxType.EffectShowMessage && box.Type != WiredBoxType.EffectMuteTriggerer && box.Type != WiredBoxType.EffectTeleportToFurni && box.Type != WiredBoxType.EffectKickUser && box.Type != WiredBoxType.ConditionTriggererOnFurni)</p><p> return blockedItems;</p><p></p><p> foreach (IWiredItem item in triggers)</p><p> {</p><p> if (item.Type == WiredBoxType.TriggerRepeat)</p><p> {</p><p> if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId))</p><p> blockedItems.Add(item.Item.GetBaseItem().SpriteId);</p><p> else continue;</p><p> }</p><p> else continue;</p><p> }</p><p></p><p> return blockedItems;</p><p> }</p><p></p><p> public static List<int> ContainsBlockedEffect(IWiredItem box, ICollection<IWiredItem> effects)</p><p> {</p><p> List<int> blockedItems = new List<int>();</p><p></p><p> if (box.Type != WiredBoxType.TriggerRepeat)</p><p> return blockedItems;</p><p></p><p> bool hasMoveRotate = effects.Where(x => x.Type == WiredBoxType.EffectMoveAndRotate).ToList().Count > 0;</p><p> bool hasMoveNear = effects.Where(x => x.Type == WiredBoxType.EffectMoveFurniToNearestUser).ToList().Count > 0;</p><p></p><p> foreach (IWiredItem item in effects)</p><p> {</p><p> if (item.Type == WiredBoxType.EffectKickUser || item.Type == WiredBoxType.EffectMuteTriggerer || item.Type == WiredBoxType.EffectShowMessage || item.Type == WiredBoxType.EffectTeleportToFurni || item.Type == WiredBoxType.EffectBotFollowsUserBox)</p><p> {</p><p> if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId))</p><p> blockedItems.Add(item.Item.GetBaseItem().SpriteId);</p><p> else continue;</p><p> }</p><p> else if((item.Type == WiredBoxType.EffectMoveFurniToNearestUser && hasMoveRotate) || (item.Type == WiredBoxType.EffectMoveAndRotate && hasMoveNear))</p><p> {</p><p> if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId))</p><p> blockedItems.Add(item.Item.GetBaseItem().SpriteId);</p><p> else continue;</p><p> }</p><p> }</p><p></p><p> return blockedItems;</p><p> }</p><p> }</p><p>}[/CODE]</p></blockquote><p></p>
[QUOTE="tyutu, post: 436319, member: 71974"] In the Emulator Plus to add Wired, you need to know the [B]"GetWiredId"[/B] of Wired that stays in the [B]WiredBoxTypeUtility.cs [/B]file. But I have no idea how I find out which [B]"return"[/B] wired will stay on. I will leave the file below to see if you understand me! [CODE]using System.Linq; using System.Collections.Generic; namespace Plus.HabboHotel.Items.Wired { static class WiredBoxTypeUtility { public static WiredBoxType FromWiredId(int id) { switch (id) { default: return WiredBoxType.None; case 1: return WiredBoxType.TriggerUserSays; case 2: return WiredBoxType.TriggerStateChanges; case 3: return WiredBoxType.TriggerRepeat; case 4: return WiredBoxType.TriggerRoomEnter; case 8: return WiredBoxType.TriggerWalkOnFurni; case 9: return WiredBoxType.TriggerWalkOffFurni; case 5: return WiredBoxType.EffectShowMessage; case 6: return WiredBoxType.EffectTeleportToFurni; case 7: return WiredBoxType.EffectToggleFurniState; case 10: return WiredBoxType.EffectKickUser; case 11: return WiredBoxType.ConditionFurniHasUsers; case 12: return WiredBoxType.ConditionFurniHasFurni; case 13: return WiredBoxType.ConditionTriggererOnFurni; case 14: return WiredBoxType.EffectMatchPosition; case 21: return WiredBoxType.ConditionIsGroupMember; case 22: return WiredBoxType.ConditionIsNotGroupMember; case 23: return WiredBoxType.ConditionTriggererNotOnFurni; case 24: return WiredBoxType.ConditionFurniHasNoUsers; case 25: return WiredBoxType.ConditionIsWearingBadge; case 26: return WiredBoxType.ConditionIsWearingFX; case 27: return WiredBoxType.ConditionIsNotWearingBadge; case 28: return WiredBoxType.ConditionIsNotWearingFX; case 29: return WiredBoxType.ConditionMatchStateAndPosition; case 30: return WiredBoxType.ConditionUserCountInRoom; case 31: return WiredBoxType.ConditionUserCountDoesntInRoom; case 32: return WiredBoxType.EffectMoveAndRotate; case 33: return WiredBoxType.ConditionDontMatchStateAndPosition; case 34: return WiredBoxType.ConditionFurniTypeMatches; case 35: return WiredBoxType.ConditionFurniTypeDoesntMatch; case 36: return WiredBoxType.ConditionFurniHasNoFurni; case 37: return WiredBoxType.EffectMoveFurniToNearestUser; case 38: return WiredBoxType.EffectMoveFurniFromNearestUser; case 39: return WiredBoxType.EffectMuteTriggerer; case 40: return WiredBoxType.EffectGiveReward; case 41: return WiredBoxType.AddonRandomEffect; case 42: return WiredBoxType.TriggerGameStarts; case 43: return WiredBoxType.TriggerGameEnds; case 44: return WiredBoxType.TriggerUserFurniCollision; case 45: return WiredBoxType.EffectMoveFurniToNearestUser; case 46: return WiredBoxType.EffectExecuteWiredStacks; case 47: return WiredBoxType.EffectTeleportBotToFurniBox; case 48: return WiredBoxType.EffectBotChangesClothesBox; case 49: return WiredBoxType.EffectBotMovesToFurniBox; case 50: return WiredBoxType.EffectBotCommunicatesToAllBox; case 51: return WiredBoxType.EffectBotCommunicatesToUserBox; case 52: return WiredBoxType.EffectBotFollowsUserBox; case 53: return WiredBoxType.EffectBotGivesHanditemBox; case 54: return WiredBoxType.ConditionActorHasHandItemBox; case 55: return WiredBoxType.ConditionActorIsInTeamBox; case 56: return WiredBoxType.EffectAddActorToTeam; case 57: return WiredBoxType.EffectRemoveActorFromTeam; case 58: return WiredBoxType.TriggerUserSaysCommand; case 59: return WiredBoxType.EffectSetRollerSpeed; case 60: return WiredBoxType.EffectRegenerateMaps; case 61: return WiredBoxType.EffectGiveUserBadge; } } public static int GetWiredId(WiredBoxType type) { switch (type) { case WiredBoxType.TriggerUserSays: case WiredBoxType.TriggerUserSaysCommand: case WiredBoxType.ConditionMatchStateAndPosition: return 0; case WiredBoxType.TriggerWalkOnFurni: case WiredBoxType.TriggerWalkOffFurni: case WiredBoxType.ConditionFurniHasUsers: case WiredBoxType.ConditionFurniHasFurni: case WiredBoxType.ConditionTriggererOnFurni: return 1; case WiredBoxType.EffectMatchPosition: return 3; case WiredBoxType.EffectMoveAndRotate: case WiredBoxType.TriggerStateChanges: return 4; case WiredBoxType.ConditionUserCountInRoom: return 5; case WiredBoxType.ConditionActorIsInTeamBox: case WiredBoxType.TriggerRepeat: return 6; case WiredBoxType.TriggerRoomEnter: case WiredBoxType.EffectShowMessage: return 7; case WiredBoxType.TriggerGameStarts: case WiredBoxType.TriggerGameEnds: case WiredBoxType.EffectTeleportToFurni: case WiredBoxType.EffectToggleFurniState: case WiredBoxType.ConditionFurniTypeMatches: return 8; case WiredBoxType.EffectGiveUserBadge: case WiredBoxType.EffectRegenerateMaps: case WiredBoxType.EffectKickUser: case WiredBoxType.EffectSetRollerSpeed: return 7; case WiredBoxType.EffectAddActorToTeam: return 9; case WiredBoxType.EffectRemoveActorFromTeam: case WiredBoxType.ConditionIsGroupMember: return 10; case WiredBoxType.TriggerUserFurniCollision: case WiredBoxType.ConditionIsWearingBadge: case WiredBoxType.EffectMoveFurniToNearestUser: return 11; case WiredBoxType.ConditionIsWearingFX: case WiredBoxType.EffectMoveFurniFromNearestUser: return 12; case WiredBoxType.ConditionFurniHasNoUsers: return 14; case WiredBoxType.ConditionTriggererNotOnFurni: return 15; case WiredBoxType.ConditionUserCountDoesntInRoom: return 16; case WiredBoxType.EffectGiveReward: return 17; case WiredBoxType.EffectExecuteWiredStacks: case WiredBoxType.ConditionFurniHasNoFurni: return 18; case WiredBoxType.ConditionFurniTypeDoesntMatch: return 19; case WiredBoxType.EffectMuteTriggerer: return 20; case WiredBoxType.ConditionIsNotGroupMember: case WiredBoxType.EffectTeleportBotToFurniBox: return 21; case WiredBoxType.ConditionIsNotWearingBadge: case WiredBoxType.EffectBotMovesToFurniBox: return 22; case WiredBoxType.ConditionIsNotWearingFX: case WiredBoxType.EffectBotCommunicatesToAllBox: return 23; case WiredBoxType.EffectBotGivesHanditemBox: return 24; case WiredBoxType.EffectBotFollowsUserBox: case WiredBoxType.ConditionActorHasHandItemBox: return 25; case WiredBoxType.EffectBotChangesClothesBox: return 26; case WiredBoxType.EffectBotCommunicatesToUserBox: return 27; } return 0; } public static List<int> ContainsBlockedTrigger(IWiredItem box, ICollection<IWiredItem> triggers) { List<int> blockedItems = new List<int>(); if (box.Type != WiredBoxType.EffectShowMessage && box.Type != WiredBoxType.EffectMuteTriggerer && box.Type != WiredBoxType.EffectTeleportToFurni && box.Type != WiredBoxType.EffectKickUser && box.Type != WiredBoxType.ConditionTriggererOnFurni) return blockedItems; foreach (IWiredItem item in triggers) { if (item.Type == WiredBoxType.TriggerRepeat) { if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId)) blockedItems.Add(item.Item.GetBaseItem().SpriteId); else continue; } else continue; } return blockedItems; } public static List<int> ContainsBlockedEffect(IWiredItem box, ICollection<IWiredItem> effects) { List<int> blockedItems = new List<int>(); if (box.Type != WiredBoxType.TriggerRepeat) return blockedItems; bool hasMoveRotate = effects.Where(x => x.Type == WiredBoxType.EffectMoveAndRotate).ToList().Count > 0; bool hasMoveNear = effects.Where(x => x.Type == WiredBoxType.EffectMoveFurniToNearestUser).ToList().Count > 0; foreach (IWiredItem item in effects) { if (item.Type == WiredBoxType.EffectKickUser || item.Type == WiredBoxType.EffectMuteTriggerer || item.Type == WiredBoxType.EffectShowMessage || item.Type == WiredBoxType.EffectTeleportToFurni || item.Type == WiredBoxType.EffectBotFollowsUserBox) { if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId)) blockedItems.Add(item.Item.GetBaseItem().SpriteId); else continue; } else if((item.Type == WiredBoxType.EffectMoveFurniToNearestUser && hasMoveRotate) || (item.Type == WiredBoxType.EffectMoveAndRotate && hasMoveNear)) { if (!blockedItems.Contains(item.Item.GetBaseItem().SpriteId)) blockedItems.Add(item.Item.GetBaseItem().SpriteId); else continue; } } return blockedItems; } } }[/CODE] [/QUOTE]
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