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[C#, C++, TCP] Terminal System ALL Emulators
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<blockquote data-quote="Jaden" data-source="post: 315748" data-attributes="member: 51705"><p><strong>About this Terminal System.</strong></p><p>Coded from scratch a C# Solution this Console Contains a TCP Connector inside of it which allows you to connect directly to your emulator and send encoded or just regular data which if you're smart enough you can let your emulator respond to.</p><p></p><p><strong><strong>How does this help?</strong></strong></p><p>Simply... everyone can't be in the same server at a time.. this way you can have multipal clients connected to your server like usual and still have the same stability charges as normal.</p><p></p><p><strong>Preventing Hackers/Exploiters.</strong></p><p>Connecting to a TCP Console is simply easy if done the correct way. This way you should come up with a unique port for them not to connect to you.. this port will be held in your configuration when its time to setup a new connection. though while your connection is being responded it will have to be authorized by the server it connects to. That is.. if you want it too.</p><p></p><p><strong>A few addons to this terminal.</strong></p><p>welp you caught me. I included a few features for developers/noob coders to base off of. It's not the best System but it helps you get what you're doing done and without you having to waste much time. One of these features included is updating to a new release. this allows you to allow and unencrypt the packets coming directly from the client into the server.</p><p></p><p><strong>Encryption/Decryption - 12/10/2014</strong></p><p>The Encryption has been updated and recoded only a slight difference as it dosent use a random integer rather than encodes the string then hashes it in MD5 this will prevent field issues and solve hackers and exploiters. As the Encoded uses a special key that will be updated every revision.</p><p></p><p><strong>Multi-Language Multi-Purpose uses.</strong></p><p>On node.js loves request they can connect this client twards there User-Client therefore doing alot more shit and wasting alot more time <img src="/styles/default/xenforo/smilies/emojione/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" />. Also I was coding a logger for developers who run on the latest build or just pre shuffle wanting to see what packets they where missing + what packets that are 404.</p><p></p><p><strong><strong>Dosent sound good? </strong></strong>Don't download it then <img src="/styles/default/xenforo/smilies/emojione/biggrin.png" class="smilie" loading="lazy" alt=":D" title="Big Grin :D" data-shortname=":D" /></p><p><strong><strong>Have negative/positive BUT constructive feedback? </strong></strong>Lay it down for me playa! comments section</p><p><strong><strong>Screenshots? </strong></strong><a href="http://imgur.com/iQdZLgz,VFoUQ6Z,RQ1IPcl,cIdS1C9" target="_blank">Click Here!</a></p><p><strong><strong></strong></strong></p><p><strong><strong>GUI is currently in development and i thought the console was more professional so that will be the main tool!</strong></strong></p></blockquote><p></p>
[QUOTE="Jaden, post: 315748, member: 51705"] [B]About this Terminal System.[/B] Coded from scratch a C# Solution this Console Contains a TCP Connector inside of it which allows you to connect directly to your emulator and send encoded or just regular data which if you're smart enough you can let your emulator respond to. [B][B]How does this help?[/B][/B] Simply... everyone can't be in the same server at a time.. this way you can have multipal clients connected to your server like usual and still have the same stability charges as normal. [B]Preventing Hackers/Exploiters.[/B] Connecting to a TCP Console is simply easy if done the correct way. This way you should come up with a unique port for them not to connect to you.. this port will be held in your configuration when its time to setup a new connection. though while your connection is being responded it will have to be authorized by the server it connects to. That is.. if you want it too. [B]A few addons to this terminal.[/B] welp you caught me. I included a few features for developers/noob coders to base off of. It's not the best System but it helps you get what you're doing done and without you having to waste much time. One of these features included is updating to a new release. this allows you to allow and unencrypt the packets coming directly from the client into the server. [B]Encryption/Decryption - 12/10/2014[/B] The Encryption has been updated and recoded only a slight difference as it dosent use a random integer rather than encodes the string then hashes it in MD5 this will prevent field issues and solve hackers and exploiters. As the Encoded uses a special key that will be updated every revision. [B]Multi-Language Multi-Purpose uses.[/B] On node.js loves request they can connect this client twards there User-Client therefore doing alot more shit and wasting alot more time :). Also I was coding a logger for developers who run on the latest build or just pre shuffle wanting to see what packets they where missing + what packets that are 404. [B][B]Dosent sound good? [/B][/B]Don't download it then :D [B][B]Have negative/positive BUT constructive feedback? [/B][/B]Lay it down for me playa! comments section [B][B]Screenshots? [/B][/B][URL='http://imgur.com/iQdZLgz,VFoUQ6Z,RQ1IPcl,cIdS1C9']Click Here![/URL] [B][B] GUI is currently in development and i thought the console was more professional so that will be the main tool![/B][/B] [/QUOTE]
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