Graphic tags (From what I can make out) are needed for furniture to work in R63B emus. They're in the furni code or something like that, I just don't know how to add / remove them.
Kinda hypocritical since every single Habbo Retro is an illegal version of Habbo, with a lot of stolen content might I add. Plus, I'm not even going to make a retro 'public', it's just something to work on privately. That's all.
As the title suggests, the custom furniture I am trying to add (PlusEMu R63B retro) doesn't "show". Hence the picture.
I think it could be an .SWF issue, however I'm not sure how to fix it / them.
So after being told that I need to add tags to custom Furni to make them work, I need a furni editor to do so. However, I cannot find any furni editor w/ a working link.
So, does anyone know of one that works?
Apparently (someone told me this) this could be the issue:
Habbo added some new tag(s) things inside the actual .SWF for R63B (something like that). And that trying to add old customs to a R63B retro just wouldn't work.
The way to "fix" it is by adding the tags by using a furniture editor (The...
Yeah, they're in the same folder as the other customs (that have worked). I've scanned over everything. Just don't know what's wrong.
EDIT: Everything is 100% correct (like it should be). I don't know if it could be that the .swf files don't work on a certain emulator or something.
So I've added in some customs before to my retro and have worked fine, no issues. However, I've currently trying to add in "consoles". All the same way I did before but with their own "values" and I get this issue (Pic related)
I've seen in other threads that it's an SWF/Furnidata issue, but...
So I'm trying to add some customs for a retro I'm working on, however,
when adding data to furnidata.xml, there's one section of code that I have no idea what it is:
<revision>[number here]</revision>
In furnidata.xml the different numbers are shared between different items/
I've checked the...
I'm trying to add custom furni to my retro however, when it comes to the furnidata.txt everything is different.
For example the code (for this xmas12 pillar) is:
[["s","45210","xmas12_pillar1","44433","0","1","1","","Beige Castle Arch","Make a grand entrance","","194171","7185","","1"]
When...
What do I change in "external_flash_texts.txt" ? Sorry for asking again :p
EDIT: I think the issue might be with external_variables, I just don't know what.