Setting up a CMS for this, possibly for release. But can't seem to get the client to load. No errors in the console log on Chrome, http://pastebin.com/eGWP36Nc (Stuck at 76%) @Sledmore
Lol it's not the end, relax. And from what I make of it, it's a huge security flaw yes, but it's been rectified. I doubt any of your information has actually been stolen (same with mine).
@Sledmore - Great progress mate. I think now that you're getting closer I'm going to start compiling some edits that I need to port over once I start using this updated revision. Keep up the great work, and don't rush things since perfection takes time ;)
So best way to work with the on-site scripts is to check if online (if so, process the give_user_currency) otherwise run a SQL Query? Or am I getting this all wrong.
So with the new sick remote commands, I see you've added "give_user_currency"; with this, will this also update the currency if the user is offline?
Great to see so much work put into the emulator, it's such a shame I suck ass at C# otherwise I'd be spending my spare time giving a helping hand.
Only problem is that people who use AFK boosters; prevents them from idling. I think the idle system should be based off when they've last moved AND/OR talked!
Here's some suggestions, I was trying to think of more but my brain farted... http://pastebin.com/q8ahc0mw
Adding onto what I previously said; I think there's a slight issue with when users get off the client. I noticed that there would be a few users who's online status would stay set as "1" in...
Issue 1) Private messages are glitched, sometimes when someone leaves you a message if you're offline it'll come up as a notification but when you click on it, nothing comes up. 2) Floorplan editor, when you make the room bigger, the outer row of tiles become useless and you can't place anything...
Just a little suggestion, with the update of users currency through MUS; there's a problem where it doesn't update properly because the user is on the client, and their current coins are cached in the emulator? If you are already aware, I won't elaborate. If you don't know, I'll elaborate.
Awesome, makes a bit more sense now. So from those dot points that you made, you're going to put them into a thread? Or will you start posting threads for updates from here on? (I already have these fixes, so I'm just double checking so there's clarification)
@Sledmore could you confirm this? Cheers for the reply though, makes sense. The only issue I had was because I had started coding some user-end features; so I'm thinking of just converting it all over to the updated revision (saves me plenty of time)
Awesome to see, but I'm a little confused. You stated in a previous thread that you were just going to release the fixes? Is this still going to be the case? Or is this the emulator with group forums? Just for a little bit more clarification.
Not the best when it comes to C#, I can see what you're talking about; any more hints? I'm not sure what I should be calling instead, I can see the array and I think I understand what is wrong, it's loading Room OwnerID and Room OwnerName
All I can seem to figure out is I need to be using...
Don't go breaking a kids dreams..
@OT: Just use Google, a thread was so un-needed for something like this. Do your research. It's not that hard, honestly. Here's some servers http://bfy.tw/9s3h
So what are you trying to say about the love effect, where the user disconnect during the delay? Could you clarify, because I don't quite understand what you mean there.
Hi guys,
I'm looking for a neat banner for my hotel. Something that's modern but will attract people who see it. I am willing to pay for your time, but this will be done after the banner is made and it's what I'm looking for. I did have someone who was interested in being a GFX designer for my...