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    RELEASE63-3773

    So what structure is that I need to fix for the catalog to work like I need an example for it, like of the CS file or whatever :) thank you so much :) I need little bit more area on where to search for this packet error? @Sledmore
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    RELEASE63-3773

    Can you give a example of a "structure" Please :)
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    RELEASE63-3773

    RELEASE63-201402201204-130123773 Whenever I open up the catalogue I'm missing these packets!! I've tried to update on each one of these Events.cs: CatalogData1 CatalogData2 CatalogGetRace PurchaseCatalogItem ServerPacketHeader.cs: GetCatalogIndexMessageComposer ClientPacketHeader.cs...
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    RREMOVED.EMOVED.

    Okay Packet 4000 is the packet that tells you the release your on for example RELEASE63-2343-23323-434345 (random #) Packet 2996 is the connection packet that allows the connection I believe :)
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    Update Packet

    Do you even know what I am trying to do?? It's called updating the emulator to newer version of Habbo!
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    Update Packet

    To my Fellow DevBest Users I would like a few help by the Retro Community, I need help finishing up my servers! In the video I just made I'll be asking you to help with the following; Mod Tool, Character Looks on Hotel view Room loading Catalog Thank Due to rules I have to post what server...
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    Packets placing

    @Sledmore 3058 is the pong Whats the 2227 Packet? I tried putting it in ClientVars = 2227; but thats not the right packet I've placed 1986 where the ping is if I changed to different number it becomes unhandle
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    Packets placing

    Where does 3058 and 1986 go I'm using PlusEMU with RELEASE63-201402201204-130123773
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    PlusEMU Headers

    Okay so here is my problem I'm using PlusEMU and this is my problem http://screencast.com/t/3uvMhZgO5x @Sledmore @Thom
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    My Problems (misunderstanding)

    Okay so I don't what I'm not understanding here but I know @Sledmore or @Thom may be able to help me... Lets get on it shall we... First of all I'm using PlusEMU to update to RELEASE63-201401241356-345595219, I have everything working and blah blah blah but here is what other people telling me...
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    Showing the RELEASE in PlusEMU

    How do I made PlusEMU show to the Release version of the SWF
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    RELEASE63-201401241356-345595219

    public const int InitCryptoMessageComposer = 674;//38; public const int SecretKeyMessageComposer = 3514;//547; public const int UserObjectMessageComposer = 2549;//2717; public const int UserPerksMessageComposer = 2528;//393; public const int...
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    RELEASE63-201401241356-345595219

    Fixed Thank you
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    RELEASE63-201401241356-345595219

    Okay so I tested it on localhost but this is my problem now... @Sledmore I'm using PlusEMU, It's getting a connection but nothing shows up in the emulator.... http://screencast.com/t/zELYDqgd6ib
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    Updating to newer release

    Okay so I got some new information about updating to the newer Release so I decided to use PlusEMU and update it to a latest build... so here we go People keep telling make sure the Prime and Generator codes match the banner.php. Which they do... http://screencast.com/t/3wBW7BOLVOmv So what is...
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    Updating the banner.php

    How is the world do I update the banner.php to a newer release? Or... How do I get the N/E/D keys to use for PlusEMU I'm trying to get to RELEASE63-201312201124-496245659
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    Updating banner.php

    How can I update my banner.php to use RELEASE63-201312201124-496245659 for my emulator? I'm using HabboPHP and R63B SWF pack
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    I need a beta code system.

    I coded one for PhoenixPHP put maybe if you re-code it to work with RevCMS http://code.google.com/p/hobbacms
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    BigInteger

    How can I find the new BigInteger for my emulator I'm using BCStorm edit. I'm trying to get to RELEASE63-201312201124-496245659
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    How can I get the n/e/d

    I used AS3 Sorcerer to get the Script but now I'm trying to figure out how to get the n/e/d :S I'm trying to get n/e/d @Sledmore @Thom //------------------------------------------------------------ //_-3ht.RSAKey package _-3ht { import _-24e.BigInteger; import _-2y5.Random; import...
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